5th Level Rogue

Created by Frank Carroll

Attribute

Bonus

Abilities

Weapon Proficiencies

  • Simple, Rapier, Short Sword, Short Bow

  • Exotic Weapon (Spiked Chain)

  • Light Armor

Feats and Abilities

  • Size: As a Small creature, a Tobon gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than Reith use, and his lifting and carrying limits are three-quarters of those of a Medium character.

  • Speed: Tobon base land speed is 20 feet.

  • Nimble: +2 racial bonus on Climb, Jump, Tumble, and Move Silently checks.

  • Lucky: +1 racial bonus on all saving throws.

  • Plucky: +2 morale bonus on saving throws against fear: This bonus stacks with the Tobon's +1 bonus on saving throws in general.

  • Sharp-eyed: +1 racial bonus on attack rolls with thrown weapons and slings.

  • Sneak Attack (3d6): If a rogue can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. The rogue's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

  • Trap Sense (+1): ): At 3rd level, a rogue gains an intuitive sense that alerts him to danger from traps, giving his a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

  • Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.

  • Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

  • Uncanny Dodge: Starting at 4th level, a rogue can react to danger before his senses would normally allow his to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

  • Weapon Finesse (Spiked Chain): Dacien uses his Dex modifier instead of Str modifier on attack rolls with his spiked chain.

Skills

 

Base

Rank

Cha

Misc

Total

Jump

STR

7

+3

+2 Syn, +2 Racial

+14

Balance

DEX

6

+5

+2 Syn

+13

Tumble

DEX

6

+5

+2 Syn, +2 Racial

+13

Climb

STR

8

+3

+2 Racial

+13

Use Rope

DEX

8

+5

 

+13

Swim

STR

7

+3

 

+10

Hide

DEX

1

+5

+4 Racial

+6

Move Silently

DEX

3

+5

+2 Racial

+10

Open Lock

DEX

5

+5

 

+10

Disable Device

DEX

5

+5

 

+10

Escape Artist

DEX

3

+5

 

+8

Sleight of Hand

DEX

2

+5

 

+7

Search

INT

4

+2

 

+6

Spot

WIS

5

 

 

+5

Listen

WIS

3

 

 

+3

Profession (Sailor)

WIS

4

 

 

+4

Decipher Script

INT

1

+2

 

+3

Craft (Shipbuilding)

INT

1

+2

 

+3

Craft (Sailmaking)

INT

1

+2

 

+3

 

STR: 16

+3

INT: 14

+2

WIS: 10

0

DEX: 20

+3

CON: 16

+3

CHA: 10

+1

HP:45

Base Attack Bonus +4

Saves: Fortitude +6, Reflexes +11, Will +2

Base AC: 16

 

Equipment

  • Scarab of Protection

  • Spiked Chain

Description

A slim Tobon of 25, Dacien stands 2' 10" tall, weighs about 40 pounds, has long, brown hair that he braids down the center of his back and light brown eyes.

History

Dacien is the youngest son of a family with 6 children. His parents were Dorje rovers who traveled the length of the Coastal Way, trading and entertaining to earn their living. Dacien was destined for a life of constant motion until the day the caravan entered into Mazirin. Entering through the Mentine Gate, Dacien had a panoramic view of the busy harbor from the seat of the buckboard he drove. It was a scene he had viewed a dozen times before with a singular exception: a three-masted barque under full sail entering the port. While the sun glinted off the water and the call of a gull echoed across the bay, Dacien knew he would never leave Mazirin again unless it was on that ship.

After the caravan had settled in for the night, Dacien slipped away and found his way to where the ship was docked. Easily climbing up a mooring line, he slipped below decks and hid away among the crates of cargo in the hold. Awakening the next morning to the shouts of sailors, he felt the deck moving beneath him and he knew that the ship was underway. He thought that he should wait a while longer before coming out of hiding; the Captain would be less likely to turn the ship around if he was further from port. Watching the shadows change through the day, he drifted in and out of sleep while he listened to the waves slapping the hull and smelled the salt air. As the light faded, Dacien decided that it was time, stood up and climbed the ladder up from the hold.

The first sailor that spotted him yelled, "Stowaway", and pounced on him like a ships cat on a wharf rat. Dragging him before the man at the wheel, the sailor announced, "We caught us a stowaway, Mister Graves, sir. What you want we should do with 'im?" Without a glance, the man made a slight course correction, "Toss the rat into the sea." The sailor chuckled an evil laugh and nodded, "Aye-aye, sir." Carrying Dacien by his collar, kicking and fighting every step, the man headed for the ships side. Halfway across the deck, a shout rang out from the masthead, "Pirates! Closing fast on the port quarter!" As all hands turned to look, including Dacien's escort, Dacien lashed both feet into the mans' groin. As the man dropped him, Dacien kicked him once in the head before running back to his hiding place among the cargo. He listened to the sounds of the ship readying itself for combat and the shouts of the approaching pirate ship. The crash of hull against hull and the screams of fighting men announced the arrival of the pirates. Slowly the noises ended and there were sounds of splashes.

Dacien crouched in the dark corner of the hold and waited for the pirates to find him and kill him. "Well, now, what have we here?" Dacien looked up into the one eye of a Vulkah holding a torch and sporting a wicked looking spiked mace where his other hand should have been. "I'm just a stowaway, sir, please don't kill me!" Laughing every step of the way, the pirate dragged Dacien up onto the deck. "Captain Tyree, sir, I found me a stowaway amongst the cargo. Can I keep him, sir?" A short, barrel-chested man turned and looked Dacien up and down before announcing, "Mister Vendig, I have a rule against pets aboard my ship. If he stays, he works; you should know that by now." The aged Vulkah looked down into Dacien's eyes with a smile, "Well, lad, what'll it be? Stay and work or go back to dry land with what's left of the crew of this scow?" Dacien nodded quickly, "I'll stay, sir."

Dacien has been aboard a few months longer than Baj, but has never risen above the post of deckhand. Though more knowledgeable than many holding positions above him, he cannot stay out of trouble long enough to be promoted. He has a deep dislike of shirkers and lay-abouts and is less than discreet about making this dislike known. Less bloodthirsty than some of his shipmates, Dacien is always among the first to give quarter to the crew of a target.