Azrael
|
Real Name:
|
|
Creator:
|
Jeff Messina
|
Val
|
Char
|
Roll
|
Notes
|
30
|
STR
|
15-
|
HTH Damage 6d6 END [4]
|
40
|
DEX
|
17-
|
OCV 13 DCV 13
|
30
|
CON
|
15-
|
|
18
|
BODY
|
13-
|
|
18
|
INT
|
13-
|
PER Roll 13-
|
20
|
EGO
|
13-
|
ECV: 7
|
30
|
PRE
|
15-
|
PRE Attack: 6d6
|
24
|
COM
|
14-
|
|
6/26
|
PD
|
|
|
10/30
|
ED
|
|
|
8
|
SPD
|
|
|
8
|
REC
|
|
Run:
6"
|
40
|
END
|
|
Swim:
2"
|
38
|
STUN
|
|
Leap:
6"
|
Disadvantages
|
Pts
|
Physical Limitation: Mute (All the Time, Slightly Impairing)
|
15
|
Psychological Limitation: Fanatical to Apocalypse (Common, Strong)
|
15
|
Psychological Limitation: Plays with Her Prey (Very Common, Moderate)
|
15
|
Vulnerability: 2 x STUN Heat (Uncommon)
|
10
|
Vulnerability: 2 x BODY Heat (Uncommon)
|
10
|
Quirks
|
|
1)
Quirk: Goes to Church Constantly
|
5
|
2)
Quirk: Only Attacks from the Air
|
5
|
3)
Hunted: Knight/Watch 8- (Mo Pow, Capture)
|
15
|
4)
Hunted: Stingray 8- (Less Pow, Harshly Punish)
|
5
|
5)
Hunted: CounterForce 8- (Mo Pow, NCI, Capture)
|
20
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
115
|
|
XP Spent :
|
+
201
|
|
Total =
|
516
|
|
|
229
|
: Characteristics Cost
|
227
|
+ Powers Cost
|
60
|
+ Martial Arts/Skills/Perks/Talents Cost
|
516
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
20
|
Razor Wings
:
Elemental Control, 60-point powers, (30 Active Points); all slots OIF (-1/2)
|
|
33
|
1)
Razor Slivers
:
Killing Attack - Ranged 3d6, 16 Charges (+0), Autofire (2 shots; +1/4), Penetrating (+1/2) (79 Active Points); OIF (-1/2)
|
[16]
|
22
|
2)
Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)
|
0
|
25
|
3)
Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); OIF (-1/2)
|
0
|
20
|
4)
Flight 30" (60 Active Points); OIF (-1/2)
|
6
|
|
|
|
20
|
+20 STR, Armor Piercing (+1/2) (30 Active Points); No Figured Characteristics (-1/2)
|
3
|
20
|
Radar (Radio Group), Increased Arc Of Perception (360 Degrees)
|
0
|
15
|
Mental Defense (19 points total)
|
0
|
15
|
Energy Damage Reduction, Resistant, 25%
|
0
|
15
|
Physical Damage Reduction, Resistant, 25%
|
0
|
14
|
Life Support (Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing)
|
0
|
8
|
Damage Resistance (6 PD/10 ED)
|
0
|
|
|
Martial
Arts |
4
|
Back Kick: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike
|
|
4
|
Low Kick: 1/2 Phase, +2 OCV, +0 DCV, 13d6 Strike
|
|
5
|
Side Kick: 1/2 Phase, -2 OCV, +1 DCV, 15d6 Strike
|
|
4
|
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
|
|
4
|
Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm
|
|
20
|
+5 HTH Damage Class(es)
|
|
|
|
Skills |
3
|
Stealth 17-
|
|
10
|
+2 with HTH Combat
|
|
6
|
+3 with Flight
|
|
|
|
Height:
1.75 m
|
Hair:
Blond
|
Weight:
60.00 kg
|
Eyes:
Black
|
Base OCV:
|
13
|
|
Base DCV:
|
13
|
|
Base ECV:
|
7
|
Levels:
+2 with HTH Combat
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
40
|
SPD:
8
|
ECV:
7
|
Phases: 2, 3, 5, 6, 8, 9, 11, 12
|
6/26 PD (6/26 rPD)
|
10/30 ED (10/30 rED)
|
MD:
19
|
END:
40
|
STUN:
38
|
BODY:
18
|
|