Claw

Real Name: 

Zebulon Falke

Creator: 

Ed Messina

Val

Char

Roll

Notes

40

STR

17- HTH Damage 8d6 END [6]
30

DEX

15- OCV 10 DCV 10
25

CON

14-
15

BODY

12-
18

INT

13- PER Roll 13-
15

EGO

12- ECV: 5
30

PRE

15- PRE Attack: 6d6
18

COM

13-
30

PD

   
20

ED

   
7

SPD

   
13

REC

 

Run: 10"

50

END

 

Swim: 2"

48

STUN

 

Leap: 10"


Disadvantages

Pts

Reputation: Ruthless Terrorist, 14-   15
Loves to Fight: (Very Common, Strong)   20
Always Keeps His Word: (Common, Total)   20
Overconfidence: (Common, Strong)   15
Hunted: PHASE II 8- (Mo Pow, NCI, Capture)   20
Hunted: Rebel 8- (As Pow, Capture)   10
Hunted: Overcoat 8- (As Pow, Mildly Punish)   5
Dependent NPC: Mustang 14- (As powerful as the PC)   10
Quirk: Sense of Duty to Followers   5
Quirk: Show-Off   5
Quirk: Clothes Horse   5
Quirk: Headline Grabber   5
Quirk: Devoted to Cause of Parahuman Rights   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 140

 

XP Spent :

+ 214

 

Total =

554

 

249

: Characteristics Cost

180

+ Powers Cost

125

+ Martial Arts/Skills/Perks/Talents Cost

554

= Total Cost


Pts.  Abilities END
Powers
45    Find Weakness 14- with All Attacks   0
40    Claws : Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR)   4
25    Damage Resistance (30 PD/20 ED)   0
20    Armor Piercing (+1/2) (20 Active Points) applied to STR   2
13    Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)   2
10    Mental Defense (13 points total)   0
10    Life Support (Immunity: All terrestrial poisons and chemical warfare agents)   0
7    Hardened (+1/4) (7 Active Points) applied to PD  
5    Hardened (+1/4) (5 Active Points) applied to ED  
5    Lack Of Weakness (-5) for Resistant Defenses   0
Martial Arts
16    +4 HTH Damage Class(es)  
4    Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs  
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike  
3    Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls  
4    Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND  
5    Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike  
4    Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 14d6 Strike, Must Follow Block  
5    Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2 1/2d6 , Disable  
Skills
3    Acrobatics 15-  
3    Streetwise 15-  
3    Stealth 15-  
3    Climbing 15-  
3    Contortionist 15-  
3    Security Systems 13-  
3    Tactics 13-  
6    WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms  
30    +6 with HTH Combat  
Talents
15    Combat Sense 13-  

Height:  1.84 m

Hair:  Brown

Weight:  100.00 kg

Eyes:  Brown


Base OCV:

10

 

 

Base DCV:

10

 

 

Base ECV:

5

Levels:  +6 with HTH Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  30

SPD:  7

ECV:  5

Phases: 2, 4, 6, 7, 9, 11, 12

 

30 PD (30 rPD)

 

20 ED (20 rED)

 

MD:  13

END:  50

STUN:  48

BODY:  15