Cobra

Real Name: 

Drew Sheffield

Creator: 

Adam Fink

Val

Char

Roll

Notes

40

STR

17- HTH Damage 8d6 END [4]
26

DEX

14- OCV 9 DCV 9
18

CON

13-
10

BODY

11-
18

INT

13- PER Roll 13-
10

EGO

11- ECV: 3
25

PRE

14- PRE Attack: 5d6
12

COM

11-
15/30

PD

   
10/25

ED

   
8

SPD

   
12

REC

 

Run: 6"

36

END

 

Swim: 2"

39

STUN

 

Leap: 8"


Disadvantages

Pts

Cyber Implants: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)   10
Duty Bound: (Very Common, Strong)   20
Ultra-Cautious: (Common, Strong)   15
Hunted by Hardware Unlimited: 8- (Mo Pow, Capture)   15
Hunted by the Bad News: 8- (Mo Pow, Harshly Punish)   15
Hunted by Apocalypse: 8- (Mo Pow, Harshly Punish)   15
Vulnerability: 1 1/2 x STUN Ego Attacks (Common)   10
Susceptibility to Ultrasound: , 3d6 damage per Phase (Uncommon)   25
Quirk: Practices Constantly   5
Quirk: No Sense of Humor   5
Quirk: Memory Gaps   5
Quirk: Patriotic   5
 

XP
 
250
 

 

Base :

200

 

 

Disads :

+ 145

 

XP Spent :

+ 200

 

Total =

545

 

175

: Characteristics Cost

262

+ Powers Cost

108

+ Martial Arts/Skills/Perks/Talents Cost

545

= Total Cost


Pts.  Abilities END
Powers
45    Modular Weapons Systems : Multipower, 90-point reserve, (90 Active Points); all slots OIF (-1/2), Extra Time (Full Phase, -1/2)  
4u    1) Beam Laser : Energy Blast 18d6 (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)   9
4u    2) Neutron Stunner : Energy Blast 9d6, No Normal Defense (Armor; +1) (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)   9
4u    3) Sonic Shotgun : Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), Double Knockback (+3/4), +4 Increased STUN Multiplier (+1) (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)   9
4u    4) Force Knife : Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Armor Piercing (+1/2), +2 Increased STUN Multiplier (+1/2) (80 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)   8
4u    5) Pulse Grenades : Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), Time Delay (+1/4), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (87 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)   9
    
   Teleport Powers  
44    1) Phasic Shift : Teleportation 12", x4 Increased Mass, x8 Noncombat   4
23    2) Flicker Teleport : Desolidification (affected by Sonics), Must Be Aware of Attack (+1) (80 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; 3d6 NND Damage; -1 1/2), Cannot Pass Through Solid Objects (-1/2), Activation Roll 14- (-1/2) [Notes: Cobra can flicker his teleport powers rapidly, avoiding contact with solid objects. ]   8
10    3) Homing Circuitry : Teleportation: Floating Fixed Location (2 Locations)   0
    
   Cybersystems  
35    1) Combat Analysis DIsplay : Find Weakness 12- with All Attacks   0
30    2) Dermal Cladding : Armor (15 PD/15 ED) (45 Active Points); Activation Roll 14- (-1/2)   0
13    3) Bionic Reinforcement : Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)   2
10    4) Implant Radio : Radio Perception/Transmission (Radio Group)   0
7    5) Cyberoptics : Ultraviolet Perception (Sight Group), +2 to PER Roll   0
2    6) Fiberoptic Nervous System : Life Support (Safe in High Radiation)   0
    
   Combat Gear  
13    1) Targeting Reticule : +4 with Ranged Combat (20 Active Points); OIF (Targeting Reticule; -1/2)  
7    2) Combat Mask : Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)   0
3    3) Anti-glare Screens : Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)   0
Martial Arts
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike  
3    Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 11d6 +v/5, Target Falls  
4    Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1  
4    Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND  
4    Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm  
4    Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
12    +3 HTH Damage Class(es)  
Skills
3    Acrobatics 14-  
3    Stealth 14-  
3    Breakfall 14-  
3    Streetwise 14-  
6    Survival (Tropical, Desert, Mountain) 13-  
6    Computer Programming (Hacking and Computer Security, Military Computers, Personal Computers) 13-  
6    TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Combat Aircraft, Helicopters, Small Planes, Spaceplanes  
3    Security Systems 13-  
3    Electronics 13-  
16    +2 with All Combat  
Perks
3    Custom Perk  
3    Custom Perk  
Talents
15    Danger Sense (self only, in combat) 13-  

Height:  1.90 m

Hair:  Blond

Weight:  92.00 kg

Eyes:  Blue


Base OCV:

9

 

 

Base DCV:

9

 

 

Base ECV:

3

Levels:  +2 with All Combat , +4 with Ranged Combat (20 Active Points); OIF (Targeting Reticule; -1/2)


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  26

SPD:  8

ECV:  3

Phases: 2, 3, 5, 6, 8, 9, 11, 12

 

15/30 PD (0/15 rPD)

 

10/25 ED (0/15 rED)

 

MD:  0

END:  36

STUN:  39

BODY:  10