Cobra
|
Real Name:
|
Drew Sheffield
|
Creator:
|
Adam Fink
|
Val
|
Char
|
Roll
|
Notes
|
40
|
STR
|
17-
|
HTH Damage 8d6 END [4]
|
26
|
DEX
|
14-
|
OCV 9 DCV 9
|
18
|
CON
|
13-
|
|
10
|
BODY
|
11-
|
|
18
|
INT
|
13-
|
PER Roll 13-
|
10
|
EGO
|
11-
|
ECV: 3
|
25
|
PRE
|
14-
|
PRE Attack: 5d6
|
12
|
COM
|
11-
|
|
15/30
|
PD
|
|
|
10/25
|
ED
|
|
|
8
|
SPD
|
|
|
12
|
REC
|
|
Run:
6"
|
36
|
END
|
|
Swim:
2"
|
39
|
STUN
|
|
Leap:
8"
|
Disadvantages
|
Pts
|
Cyber Implants: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
10
|
Duty Bound: (Very Common, Strong)
|
20
|
Ultra-Cautious: (Common, Strong)
|
15
|
Hunted by Hardware Unlimited: 8- (Mo Pow, Capture)
|
15
|
Hunted by the Bad News: 8- (Mo Pow, Harshly Punish)
|
15
|
Hunted by Apocalypse: 8- (Mo Pow, Harshly Punish)
|
15
|
Vulnerability: 1 1/2 x STUN Ego Attacks (Common)
|
10
|
Susceptibility to Ultrasound: , 3d6 damage per Phase (Uncommon)
|
25
|
Quirk: Practices Constantly
|
5
|
Quirk: No Sense of Humor
|
5
|
Quirk: Memory Gaps
|
5
|
Quirk: Patriotic
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
145
|
|
XP Spent :
|
+
200
|
|
Total =
|
545
|
|
|
175
|
: Characteristics Cost
|
262
|
+ Powers Cost
|
108
|
+ Martial Arts/Skills/Perks/Talents Cost
|
545
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
45
|
Modular Weapons Systems
:
Multipower, 90-point reserve, (90 Active Points); all slots OIF (-1/2), Extra Time (Full Phase, -1/2)
|
|
4u
|
1)
Beam Laser
:
Energy Blast 18d6 (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)
|
9
|
4u
|
2)
Neutron Stunner
:
Energy Blast 9d6, No Normal Defense (Armor; +1) (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)
|
9
|
4u
|
3)
Sonic Shotgun
:
Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), Double Knockback (+3/4), +4 Increased STUN Multiplier (+1) (90 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)
|
9
|
4u
|
4)
Force Knife
:
Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Armor Piercing (+1/2), +2 Increased STUN Multiplier (+1/2) (80 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)
|
8
|
4u
|
5)
Pulse Grenades
:
Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), Time Delay (+1/4), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (87 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2)
|
9
|
|
|
|
|
Teleport Powers
|
|
44
|
1)
Phasic Shift
:
Teleportation 12", x4 Increased Mass, x8 Noncombat
|
4
|
23
|
2)
Flicker Teleport
:
Desolidification (affected by Sonics), Must Be Aware of Attack (+1) (80 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; 3d6 NND Damage; -1 1/2), Cannot Pass Through Solid Objects (-1/2), Activation Roll 14- (-1/2)
[Notes:
Cobra can flicker his teleport powers rapidly, avoiding contact with solid objects.
]
|
8
|
10
|
3)
Homing Circuitry
:
Teleportation: Floating Fixed Location (2 Locations)
|
0
|
|
|
|
|
Cybersystems
|
|
35
|
1)
Combat Analysis DIsplay
:
Find Weakness 12- with All Attacks
|
0
|
30
|
2)
Dermal Cladding
:
Armor (15 PD/15 ED) (45 Active Points); Activation Roll 14- (-1/2)
|
0
|
13
|
3)
Bionic Reinforcement
:
Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)
|
2
|
10
|
4)
Implant Radio
:
Radio Perception/Transmission (Radio Group)
|
0
|
7
|
5)
Cyberoptics
:
Ultraviolet Perception (Sight Group), +2 to PER Roll
|
0
|
2
|
6)
Fiberoptic Nervous System
:
Life Support (Safe in High Radiation)
|
0
|
|
|
|
|
Combat Gear
|
|
13
|
1)
Targeting Reticule
:
+4 with Ranged Combat (20 Active Points); OIF (Targeting Reticule; -1/2)
|
|
7
|
2)
Combat Mask
:
Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)
|
0
|
3
|
3)
Anti-glare Screens
:
Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
|
0
|
|
|
Martial
Arts |
4
|
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike
|
|
3
|
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 11d6 +v/5, Target Falls
|
|
4
|
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1
|
|
4
|
Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND
|
|
4
|
Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm
|
|
4
|
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
|
|
12
|
+3 HTH Damage Class(es)
|
|
|
|
Skills |
3
|
Acrobatics 14-
|
|
3
|
Stealth 14-
|
|
3
|
Breakfall 14-
|
|
3
|
Streetwise 14-
|
|
6
|
Survival (Tropical, Desert, Mountain) 13-
|
|
6
|
Computer Programming (Hacking and Computer Security, Military Computers, Personal Computers) 13-
|
|
6
|
TF: Common Motorized Ground Vehicles, Small Motorized Ground Vehicles, Combat Aircraft, Helicopters, Small Planes, Spaceplanes
|
|
3
|
Security Systems 13-
|
|
3
|
Electronics 13-
|
|
16
|
+2 with All Combat
|
|
|
|
Perks |
3
|
Custom Perk
|
|
3
|
Custom Perk
|
|
|
|
Talents |
15
|
Danger Sense (self only, in combat) 13-
|
|
|
|
Height:
1.90 m
|
Hair:
Blond
|
Weight:
92.00 kg
|
Eyes:
Blue
|
Base OCV:
|
9
|
|
Base DCV:
|
9
|
|
Base ECV:
|
3
|
Levels:
+2 with All Combat
,
+4 with Ranged Combat (20 Active Points); OIF (Targeting Reticule; -1/2)
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
26
|
SPD:
8
|
ECV:
3
|
Phases: 2, 3, 5, 6, 8, 9, 11, 12
|
15/30 PD (0/15 rPD)
|
10/25 ED (0/15 rED)
|
MD:
0
|
END:
36
|
STUN:
39
|
BODY:
10
|
|