The Colonel

Real Name: 

Daniel Creegan

Creator: 

Ed Messina

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
18

DEX

13- OCV 6 DCV 6
15

CON

12-
13

BODY

12-
28

INT

15- PER Roll 15-
20

EGO

13- ECV: 7
35

PRE

16- PRE Attack: 7d6
16

COM

12-
8/18

PD

   
8/14

ED

   
4

SPD

   
7

REC

 

Run: 6"

30

END

 

Swim: 2"

31

STUN

 

Leap: 4"


Disadvantages

Pts

Reputation: Military Genius, 14-   15
Hunted: Watchstar 8- (Mo Pow, Capture)   15
Hunted: Corsairs 8- (Mo Pow, Capture)   15
Social Limitation: Mercenaries Code of Conduct (Frequently, Severe, Not Limiting In Some Cultures)   15
Psychological Limitation: Concerned for His Team (Common, Strong)   15
Quirks  
1) Quirk: Studies and Quotes Military History   5
2) Quirk: Insists on Discipline   5
3) Quirk: News Junkie   5
4) Quirk: Teetotaller   5
5) Quirk: Collects Weapons   5
 

XP
 
161
 

 

Base :

200

 

 

Disads :

+ 100

 

XP Spent :

+ 152

 

Total =

452

 

137

: Characteristics Cost

198

+ Powers Cost

117

+ Martial Arts/Skills/Perks/Talents Cost

452

= Total Cost


Pts.  Abilities END
Powers
135    Find Weakness 14- with All Attacks, Ranged (+1/2), No Range Modifier (+1/2), Usable Simultaneously (up to 8 people at once; ; +1) (135 Active Points)   13
    
   Gear, all slots OAF (-1)  
25    1) Combat Auto-pistol : Killing Attack - Ranged 3d6, Autofire (2 shots; +1/4) (56 Active Points); OAF (-1), 4 clips of 6 Charges (-1/4)   [6]
15    2) Combat Knife : Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points); OAF (-1)   3
5    3) Comlink : Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1)   0
    
   Assault Suit, all slots OIF (-1/2)  
16    1) Armor (10 PD/6 ED) (24 Active Points); OIF (-1/2)   0
2    2) Life Support (Extended Breathing: 1 END per 5 Minutes) (3 Active Points); OIF (-1/2)   0
Martial Arts
   Commando Training  
16    1) +4 HTH Damage Class(es)  
4    2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND  
4    3) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6  
4    4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike  
4    5) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND  
Skills
10    +1 Overall  
14    Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 15-  
11    TF: Combat Aircraft, Hanggliding, Helicopters, Large Military Ships, Large Planes, Military Spacecraft, Parachuting, Basic, Skiing (snow), Small Military Ships, Small Planes, Snowmobiles  
7    Tactics 17-  
7    WF: Emplaced Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons  
3    Stealth 13-  
3    Climbing 13-  
3    Deduction 15-  
3    Linguist  
3    1) Language: Arabic (completely fluent; literate) (4 Active Points)  
3    2) Language: Japanese (completely fluent; literate) (4 Active Points)  
3    3) Language: Russian (completely fluent; literate) (4 Active Points)  
3    4) Language: Spanish (completely fluent; literate) (4 Active Points)  
3    KS: Military History 15-  
3    KS: Operational Planning 15-  
3    KS: Small Unit Tactics 15-  
3    PS: Mercenary 15-  

Height:  1.85 m

Hair:  Blond

Weight:  85.00 kg

Eyes:  Brown


Base OCV:

6

 

 

Base DCV:

6

 

 

Base ECV:

7

Levels:  +1 Overall


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  18

SPD:  4

ECV:  7

Phases: 3, 6, 9, 12

 

8/18 PD (0/10 rPD)

 

8/14 ED (0/6 rED)

 

MD:  0

END:  30

STUN:  31

BODY:  13