Crossbow

Real Name: 

Melanie Jackson

Creator: 

Ed Messina

Val

Char

Roll

Notes

15

STR

12- HTH Damage 3d6 END [1]
25

DEX

14- OCV 8 DCV 8
2

CON

9-
12

BODY

11-
23

INT

14- PER Roll 14-/18-
10

EGO

11- ECV: 3
25

PRE

14- PRE Attack: 5d6
20

COM

13-
10/26

PD

   
10/18

ED

   
6

SPD

   
7

REC

 

Run: 9"

40

END

 

Swim: 2"

20

STUN

 

Leap: 3"


Disadvantages

Pts

Public Identity: (Very Frequently, Minor)   15
Overconfidence: (Very Common, Strong)   20
Always Accepts Challenges: (Common, Strong)   15
Protective of Dagger: (Common, Strong)   15
Vulnerability: 2 x STUN Lasers (Common)   20
Dependent NPC: Dagger 14- (As powerful as the PC)   10
Dependent NPC: Steel Claw 14- (As powerful as the PC)   10
Quirk: Still in Love with Gunslinger   5
Quirk: Never Relaxes - Always Working   5
Quirk: Tries to Be an Intellectual   5
Quirk: "I Don't Do That Anymore - I've Gone Legit!"   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 125

 

XP Spent :

+ 0

 

Total =

322

 

144

: Characteristics Cost

121

+ Powers Cost

57

+ Martial Arts/Skills/Perks/Talents Cost

322

= Total Cost


Pts.  Abilities END
Powers
50    Crossbow : Multipower, 100-point reserve, (100 Active Points); all slots OAF (Focus:Composite Combat Bow; -1)  
3u    1) Sonic Stunner : Energy Blast 10d6, No Normal Defense (Flash Def vs Hearing, Ear Plugs; +1) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
3u    2) Rocket-Assisted Concussion : Killing Attack - Ranged 1 1/2d6, Armor Piercing (+1/2), No Range Modifier (+1/2), +8 Increased STUN Multiplier (+2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
3u    3) Nerve Poison : Drain STUN 5d6, Armor Piercing (+1/2), Ranged (+1/2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
3u    4) Polychlorate Resin Web : Entangle 4d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2), Sticky (+1/2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
3u    5) Impact Bolts : Energy Blast 11d6, Double Knockback (+3/4) (96 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
2u    6) Multiple Fire Rocket Pods : Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4) (56 Active Points); 8 clips of 1 Charge (-1), OAF (Focus:Composite Combat Bow; -1)   [1]
2u    7) Magnesium Flare : Sight Group Flash 10d6 (50 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)   [4]
1u    8) Swinging 20" (20 Active Points); OAF (Focus:Composite Combat Bow; -1), 8 Charges (-1/2)   [8]
    
15    Luck 3d6   0
8    +4 PER with Sight Group   0
    
   Ballistic Combat Suit, all slots Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)  
18    1) Armor (16 PD/8 ED) (36 Active Points); Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)   0
10    2) Physical Damage Reduction, 50% (20 Active Points); Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)   0
Martial Arts
   Classic Comic Book Martial Arts  
4    1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike  
3    4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls  
5    5) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike  
16    6) +4 HTH Damage Class(es)  
Skills
3    Stealth 14-  
3    KS 12-  
3    KS 12-  
Perks
6    Fringe Benefit: CEO of a major business  
6    Money: Wealthy  

Height:  1.65 m

Hair:  Blond

Weight:  60.00 kg

Eyes:  Blue


Base OCV:

8

 

 

Base DCV:

8

 

 

Base ECV:

3

Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  25

SPD:  6

ECV:  3

Phases: 2, 4, 6, 8, 10, 12

 

10/26 PD (0/16 rPD)

 

10/18 ED (0/8 rED)

 

MD:  0

END:  40

STUN:  20

BODY:  12