Crossbow
|
Real Name:
|
Melanie Jackson
|
Creator:
|
Ed Messina
|
Val
|
Char
|
Roll
|
Notes
|
15
|
STR
|
12-
|
HTH Damage 3d6 END [1]
|
25
|
DEX
|
14-
|
OCV 8 DCV 8
|
2
|
CON
|
9-
|
|
12
|
BODY
|
11-
|
|
23
|
INT
|
14-
|
PER Roll 14-/18-
|
10
|
EGO
|
11-
|
ECV: 3
|
25
|
PRE
|
14-
|
PRE Attack: 5d6
|
20
|
COM
|
13-
|
|
10/26
|
PD
|
|
|
10/18
|
ED
|
|
|
6
|
SPD
|
|
|
7
|
REC
|
|
Run:
9"
|
40
|
END
|
|
Swim:
2"
|
20
|
STUN
|
|
Leap:
3"
|
Disadvantages
|
Pts
|
Public Identity: (Very Frequently, Minor)
|
15
|
Overconfidence: (Very Common, Strong)
|
20
|
Always Accepts Challenges: (Common, Strong)
|
15
|
Protective of Dagger: (Common, Strong)
|
15
|
Vulnerability: 2 x STUN Lasers (Common)
|
20
|
Dependent NPC: Dagger 14- (As powerful as the PC)
|
10
|
Dependent NPC: Steel Claw 14- (As powerful as the PC)
|
10
|
Quirk: Still in Love with Gunslinger
|
5
|
Quirk: Never Relaxes - Always Working
|
5
|
Quirk: Tries to Be an Intellectual
|
5
|
Quirk: "I Don't Do That Anymore - I've Gone Legit!"
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
125
|
|
XP Spent :
|
+
0
|
|
Total =
|
322
|
|
|
144
|
: Characteristics Cost
|
121
|
+ Powers Cost
|
57
|
+ Martial Arts/Skills/Perks/Talents Cost
|
322
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
50
|
Crossbow
:
Multipower, 100-point reserve, (100 Active Points); all slots OAF (Focus:Composite Combat Bow; -1)
|
|
3u
|
1)
Sonic Stunner
:
Energy Blast 10d6, No Normal Defense (Flash Def vs Hearing, Ear Plugs; +1) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
3u
|
2)
Rocket-Assisted Concussion
:
Killing Attack - Ranged 1 1/2d6, Armor Piercing (+1/2), No Range Modifier (+1/2), +8 Increased STUN Multiplier (+2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
3u
|
3)
Nerve Poison
:
Drain STUN 5d6, Armor Piercing (+1/2), Ranged (+1/2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
3u
|
4)
Polychlorate Resin Web
:
Entangle 4d6, 6 DEF, Takes No Damage From Attacks All Attacks (+1/2), Sticky (+1/2) (100 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
3u
|
5)
Impact Bolts
:
Energy Blast 11d6, Double Knockback (+3/4) (96 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
2u
|
6)
Multiple Fire Rocket Pods
:
Killing Attack - Ranged 3d6, Autofire (3 shots; +1/4) (56 Active Points); 8 clips of 1 Charge (-1), OAF (Focus:Composite Combat Bow; -1)
|
[1]
|
2u
|
7)
Magnesium Flare
:
Sight Group Flash 10d6 (50 Active Points); 4 Charges (-1), OAF (Focus:Composite Combat Bow; -1)
|
[4]
|
1u
|
8)
Swinging 20" (20 Active Points); OAF (Focus:Composite Combat Bow; -1), 8 Charges (-1/2)
|
[8]
|
|
|
|
15
|
Luck 3d6
|
0
|
8
|
+4 PER with Sight Group
|
0
|
|
|
|
|
Ballistic Combat Suit, all slots Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)
|
|
18
|
1)
Armor (16 PD/8 ED) (36 Active Points); Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)
|
0
|
10
|
2)
Physical Damage Reduction, 50% (20 Active Points); Activation Roll 14- (-1/2), OIF (Body Armor; -1/2)
|
0
|
|
|
Martial
Arts |
|
Classic Comic Book Martial Arts
|
|
4
|
1)
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
|
|
4
|
2)
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
|
|
4
|
3)
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
|
|
3
|
4)
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
|
|
5
|
5)
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
|
|
16
|
6)
+4 HTH Damage Class(es)
|
|
|
|
Skills |
3
|
Stealth 14-
|
|
3
|
KS 12-
|
|
3
|
KS 12-
|
|
|
|
Perks |
6
|
Fringe Benefit: CEO of a major business
|
|
6
|
Money: Wealthy
|
|
|
|
Height:
1.65 m
|
Hair:
Blond
|
Weight:
60.00 kg
|
Eyes:
Blue
|
Base OCV:
|
8
|
|
Base DCV:
|
8
|
|
Base ECV:
|
3
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
25
|
SPD:
6
|
ECV:
3
|
Phases: 2, 4, 6, 8, 10, 12
|
10/26 PD (0/16 rPD)
|
10/18 ED (0/8 rED)
|
MD:
0
|
END:
40
|
STUN:
20
|
BODY:
12
|
|