Gizmo

Real Name: 

Elmo Calhoun

Creator: 

Jeff Messina

Val

Char

Roll

Notes

10

STR

11- HTH Damage 2d6 END [1]
18

DEX

13- OCV 6 DCV 6
18

CON

13-
10

BODY

11-
38

INT

17- PER Roll 17-
14

EGO

12- ECV: 5
18

PRE

13- PRE Attack: 3 1/2d6
18

COM

13-
4

PD

   
4

ED

   
4

SPD

   
6

REC

 

Run: 6"

36

END

 

Swim: 2"

30

STUN

 

Leap: 2"


Disadvantages

Pts

Social Limitation: Secret Identity: (Frequently, Severe)   20
Hunted: SWAT 8- (Mo Pow, Harshly Punish)   15
Hunted: Hardware Unlimited 8- (Mo Pow, Harshly Punish)   15
Psychological Limitation: Compulsive Inventor: (Uncommon, Total)   15
Rivalry: Professional (Simon Matthews/Tech), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry   5
Vulnerability: 2 x STUN Bullets (Very Common)   30
Vulnerability: 2 x BODY Bullets (Very Common)   30
Quirk: Talks with Heavy Southern Accent   5
Quirk: The Inventor of Calhounium Alloy   5
Quirk: Chews Gum and Blows Bubbles Constantly   5
Quirk: Laughs Like a Hyena   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 150

 

XP Spent :

+ 0

 

Total =

340

 

108

: Characteristics Cost

158

+ Powers Cost

74

+ Martial Arts/Skills/Perks/Talents Cost

340

= Total Cost


Pts.  Abilities END
Powers
133    Gadget Pool : Variable Power Pool (Gadget Pool), 100 base + 33 control cost, (150 Active Points); VPP Can Only Be Changed Between Adventures (-1/2)  
25    Luck 5d6   0
Skills
3    Electronics 17-  
10    Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 17-  
3    Combat Piloting 13-  
3    TF: Combat Aircraft, Helicopters, Large Planes, Small Planes  
3    Demolitions 17-  
3    Inventor 17-  
3    KS 17-  
3    Security Systems 17-  
3    Mechanics 17-  
3    SS: Mathematics 17-  
3    SS: Metallurgy 17-  
20    +2 Overall  
Perks
11    Money: Filthy Rich  
Talents
3    Lightning Calculator  

Height:  1.60 m

Hair:  Blond

Weight:  90.00 kg

Eyes:  Unknown


Base OCV:

6

 

 

Base DCV:

6

 

 

Base ECV:

5

Levels:  +2 Overall


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  18

SPD:  4

ECV:  5

Phases: 3, 6, 9, 12

 

4 PD (0 rPD)

 

4 ED (0 rED)

 

MD:  0

END:  36

STUN:  30

BODY:  10