Gunslinger
|
Real Name:
|
Matt Davis
|
Creator:
|
Ed Messina
|
Val
|
Char
|
Roll
|
Notes
|
20
|
STR
|
13-
|
HTH Damage 4d6 END [2]
|
26
|
DEX
|
14-
|
OCV 9 DCV 9
|
18
|
CON
|
13-
|
|
13
|
BODY
|
12-
|
|
23
|
INT
|
14-
|
PER Roll 14-
|
10
|
EGO
|
11-
|
ECV: 3
|
25
|
PRE
|
14-
|
PRE Attack: 5d6
|
16
|
COM
|
12-
|
|
10/20
|
PD
|
|
|
6/16
|
ED
|
|
|
7
|
SPD
|
|
|
8
|
REC
|
|
Run:
10"
|
36
|
END
|
|
Swim:
2"
|
32
|
STUN
|
|
Leap:
4"
|
Disadvantages
|
Pts
|
Secret Identity: (Frequently, Major)
|
15
|
Always Keeps His Word: (Very Common, Strong)
|
20
|
Acrophobia: (Uncommon, Strong)
|
10
|
Dependent NPC: Special Agent Jack Simms 8- (Normal; Useful Noncombat Position or Skills)
|
5
|
Dependent NPC: Girlfriend: Mei Lin 8- (Normal)
|
10
|
Dependent NPC: Friend: Angelo Patrone 8- (Incompetent)
|
15
|
Reputation: NYC Crimefighter, 8-
|
5
|
Hunted: Sindicate 8- (Mo Pow, Harshly Punish)
|
15
|
Hunted: Pacific Coast Mob 8- (Mo Pow, Harshly Punish)
|
15
|
Hunted: FBI 8- (Mo Pow, Watching)
|
5
|
Quirk: Collect and Admires Guns
|
5
|
Quirk: Loves Showdowns
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
125
|
|
XP Spent :
|
+
47
|
|
Total =
|
372
|
|
|
161
|
: Characteristics Cost
|
81
|
+ Powers Cost
|
130
|
+ Martial Arts/Skills/Perks/Talents Cost
|
372
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
41
|
Advanced Combat Pistol
:
Killing Attack - Ranged 2d6, 512 clips of 8 Charges (+3/4), Variable Advantage (+1/2 Advantages; Ammunition Types; +1) (82 Active Points); OAF (Handgun; -1)
|
[8]
|
|
|
|
20
|
Street Armor
:
Armor (10 PD/10 ED) (30 Active Points); OIF (Body Armor; -1/2)
|
0
|
|
|
|
|
Night Visor, all slots OIF (Goggles; -1/2)
|
|
3
|
1)
Infrared Perception (Sight Group) (5 Active Points); OIF (Goggles; -1/2)
|
0
|
7
|
2)
Targeting Sight
:
+2 with Ranged Combat (10 Active Points); OIF (Goggles; -1/2)
|
|
3
|
3)
Sight Group Flash Defense (5 points) (5 Active Points); OIF (Goggles; -1/2)
|
0
|
7
|
4)
Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (Goggles; -1/2)
|
0
|
|
|
Martial
Arts |
|
Commando Training
|
|
4
|
1)
Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
|
|
4
|
2)
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
|
|
4
|
3)
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
|
|
4
|
4)
Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
|
|
16
|
5)
+4 HTH Damage Class(es)
|
|
|
|
Skills |
3
|
Climbing 14-
|
|
2
|
Computer Programming (Personal Computers) 14-
|
|
3
|
Deduction 14-
|
|
3
|
Criminology 14-
|
|
3
|
Streetwise 14-
|
|
3
|
Security Systems 14-
|
|
3
|
Stealth 14-
|
|
3
|
Shadowing 14-
|
|
2
|
PS: Mystery Writer 11-
|
|
2
|
KS 11-
|
|
2
|
WF: Small Arms
|
|
3
|
Lockpicking 14-
|
|
3
|
Breakfall 14-
|
|
|
|
Perks |
40
|
Vehicle
|
|
3
|
Well-Connected
|
|
5
|
1)
Contact (Contact has access to major institutions), Organization Contact (x3) (6 Active Points) 8-
|
|
2
|
2)
Contact, Organization Contact (x3) (3 Active Points) 8-
|
|
5
|
3)
Contact (Contact has access to major institutions), Organization Contact (x3) (6 Active Points) 8-
|
|
|
|
Talents |
8
|
Lightning Reflexes: +5 DEX to act first with All Actions
|
|
|
|
Height:
1.86 m
|
Hair:
Brown
|
Weight:
85.00 kg
|
Eyes:
Brown
|
Base OCV:
|
9
|
|
Base DCV:
|
9
|
|
Base ECV:
|
3
|
Levels:
+2 with Ranged Combat (10 Active Points); OIF (Goggles; -1/2)
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
26
|
SPD:
7
|
ECV:
3
|
Phases: 2, 4, 6, 7, 9, 11, 12
|
10/20 PD (0/10 rPD)
|
6/16 ED (0/10 rED)
|
MD:
0
|
END:
36
|
STUN:
32
|
BODY:
13
|
|