Gunslinger

Real Name: 

Matt Davis

Creator: 

Ed Messina

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
26

DEX

14- OCV 9 DCV 9
18

CON

13-
13

BODY

12-
23

INT

14- PER Roll 14-
10

EGO

11- ECV: 3
25

PRE

14- PRE Attack: 5d6
16

COM

12-
10/20

PD

   
6/16

ED

   
7

SPD

   
8

REC

 

Run: 10"

36

END

 

Swim: 2"

32

STUN

 

Leap: 4"


Disadvantages

Pts

Secret Identity: (Frequently, Major)   15
Always Keeps His Word: (Very Common, Strong)   20
Acrophobia: (Uncommon, Strong)   10
Dependent NPC: Special Agent Jack Simms 8- (Normal; Useful Noncombat Position or Skills)   5
Dependent NPC: Girlfriend: Mei Lin 8- (Normal)   10
Dependent NPC: Friend: Angelo Patrone 8- (Incompetent)   15
Reputation: NYC Crimefighter, 8-   5
Hunted: Sindicate 8- (Mo Pow, Harshly Punish)   15
Hunted: Pacific Coast Mob 8- (Mo Pow, Harshly Punish)   15
Hunted: FBI 8- (Mo Pow, Watching)   5
Quirk: Collect and Admires Guns   5
Quirk: Loves Showdowns   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 125

 

XP Spent :

+ 47

 

Total =

372

 

161

: Characteristics Cost

81

+ Powers Cost

130

+ Martial Arts/Skills/Perks/Talents Cost

372

= Total Cost


Pts.  Abilities END
Powers
41    Advanced Combat Pistol : Killing Attack - Ranged 2d6, 512 clips of 8 Charges (+3/4), Variable Advantage (+1/2 Advantages; Ammunition Types; +1) (82 Active Points); OAF (Handgun; -1)   [8]
    
20    Street Armor : Armor (10 PD/10 ED) (30 Active Points); OIF (Body Armor; -1/2)   0
    
   Night Visor, all slots OIF (Goggles; -1/2)  
3    1) Infrared Perception (Sight Group) (5 Active Points); OIF (Goggles; -1/2)   0
7    2) Targeting Sight : +2 with Ranged Combat (10 Active Points); OIF (Goggles; -1/2)  
3    3) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Goggles; -1/2)   0
7    4) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (Goggles; -1/2)   0
Martial Arts
   Commando Training  
4    1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND  
4    2) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6  
4    3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike  
4    4) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND  
16    5) +4 HTH Damage Class(es)  
Skills
3    Climbing 14-  
2    Computer Programming (Personal Computers) 14-  
3    Deduction 14-  
3    Criminology 14-  
3    Streetwise 14-  
3    Security Systems 14-  
3    Stealth 14-  
3    Shadowing 14-  
2    PS: Mystery Writer 11-  
2    KS 11-  
2    WF: Small Arms  
3    Lockpicking 14-  
3    Breakfall 14-  
Perks
40    Vehicle  
3    Well-Connected  
5    1) Contact (Contact has access to major institutions), Organization Contact (x3) (6 Active Points) 8-  
2    2) Contact, Organization Contact (x3) (3 Active Points) 8-  
5    3) Contact (Contact has access to major institutions), Organization Contact (x3) (6 Active Points) 8-  
Talents
8    Lightning Reflexes: +5 DEX to act first with All Actions  

Height:  1.86 m

Hair:  Brown

Weight:  85.00 kg

Eyes:  Brown


Base OCV:

9

 

 

Base DCV:

9

 

 

Base ECV:

3

Levels:  +2 with Ranged Combat (10 Active Points); OIF (Goggles; -1/2)


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  26

SPD:  7

ECV:  3

Phases: 2, 4, 6, 7, 9, 11, 12

 

10/20 PD (0/10 rPD)

 

6/16 ED (0/10 rED)

 

MD:  0

END:  36

STUN:  32

BODY:  13