Kodiak

Real Name: 

Cody Blake

Creator: 

Jim LoPiano

Val

Char

Roll

Notes

55/65

STR

20- / 22- HTH Damage 11d6/13d6 END [5/6]
28

DEX

15- OCV 9 DCV 9
35

CON

16-
13

BODY

12-
13

INT

12- PER Roll 16-
10

EGO

11- ECV: 3
30

PRE

15- PRE Attack: 6d6
16

COM

12-
45/47

PD

   
45/47

ED

   
6

SPD

   
23

REC

 

Run: 18"

71

END

 

Swim: 2"

64

STUN

 

Leap: 11"/13"


Disadvantages

Pts

Overconfident: (Very Common, Strong)   20
 
Hunted: Changeling 8- (Mo Pow, Harshly Punish)   15
Hunted: Blood 8- (As Pow, Harshly Punish)   10
Hunted: Apocalypse 8- (Mo Pow, Harshly Punish)   15
 
Reputation: Tough Guy, 11-   10
Vulnerability: 1 1/2 x STUN Radiation (Common)   10
 
Quirk: Frets About Dakota   5
Quirk: Short Fuse   5
Quirk: Ace Cook   5
Quirk: Likes to Fight   5
 

XP
 
298
 

 

Base :

200

 

 

Disads :

+ 100

 

XP Spent :

+ 296

 

Total =

596

 

223

: Characteristics Cost

275

+ Powers Cost

98

+ Martial Arts/Skills/Perks/Talents Cost

596

= Total Cost


Pts.  Abilities END
Powers
13    Density Increase (800 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2)   0
45    Damage Resistance (45 PD/45 ED)   0
56    +45 ED, Hardened (+1/4) (56 Active Points)  
56    +45 PD, Hardened (+1/4) (56 Active Points)  
    
28    Power Punch : Killing Attack - Ranged 6d6 (90 Active Points); 6 Charges (-3/4), Costs Endurance (-1/2), No Range (-1/2), Increased Endurance Cost (x2 END; -1/2)   18
    
   Symbiotic Suit  
15    1) Physical Damage Reduction, Resistant, 25%   0
10    2) Life Support (Self-Contained Breathing)   0
    
10    Animal Sense of Smell : Tracking with Smell/Taste Group   0
12    Keen Senses : +4 PER with all Sense Groups   0
5    Infrared Perception (Sight Group)   0
5    Lack Of Weakness (-5) for Resistant Defenses   0
10    Mental Defense (12 points total)   0
10    Power Defense (10 points)   0
    
Martial Arts
8    +2 HTH Damage Class(es)  
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 15d6 / 17d6 Strike  
5    Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 17d6 / 19d6 Strike  
4    Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
3    Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 / 15d6 +v/5, Target Falls  
3    Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 75 STR / 85 STR for holding on  
4    Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls  
16    Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND, Autofire (5 shots; +1/2) (16 Active Points)  
Skills
3    Acrobatics 15-  
3    Tactics 12-  
3    Stealth 15-  
3    Streetwise 15-  
6    TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes  
    
20    +4 with HTH Combat  
4    +2 with any single attack  
Perks
3    Fringe Benefit: Federal/National Police Powers  
2    Watchstar: Membership  

Height:  2.00 m

Hair:  Black

Weight:  200.00 kg

Eyes:  Black


Base OCV:

9

 

 

Base DCV:

9

 

 

Base ECV:

3

Levels:  +4 with HTH Combat , +2 with any single attack


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  28

SPD:  6

ECV:  3

Phases: 2, 4, 6, 8, 10, 12

 

45/47 PD (45 rPD)

 

45/47 ED (45 rED)

 

MD:  12

END:  71

STUN:  64

BODY:  13