Manhunter

Real Name: 

Cyrus Kempf

Creator: 

John Rugel

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
24

DEX

14- OCV 8 DCV 8
23

CON

14-
12

BODY

11-
23

INT

14- PER Roll 14-
18

EGO

13- ECV: 6
40

PRE

17- PRE Attack: 8d6
10

COM

11-
10/20

PD

   
5/15

ED

   
6

SPD

   
15

REC

 

Run: 8"

46

END

 

Swim: 2"

40

STUN

 

Leap: 4"


Disadvantages

Pts

Hunted: Police 8- (Mo Pow; Capture)   15
Hunted: Petro 8- (Mo Pow; Harshly Punish)   15
Hunted: Pacific Coast Mob 8- (Mo Pow; Harshly Punish)   15
Enraged: If Someone Messes with His Bike (Uncommon), go 11-, recover 11-   15
Reputation: Ruthless Vigilante, 8-   5
Psychological Limitation: Overconfident (Very Common; Strong)   20
Psychological Limitation: Protective of Kids (Common; Strong)   15
Vulnerability: 2 x STUN Sonics (Uncommon)   10
Dependent NPC: Milo - Nephew 8- (Incompetent; Useful Noncombat Position or Skills)   10
 
Quirk: Goes Unshaven   5
Quirk: Always Has Toothpick   5
Quirk: Grim and Serious   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 135

 

XP Spent :

+ 209

 

Total =

544

 

195

: Characteristics Cost

113

+ Powers Cost

236

+ Martial Arts/Skills/Perks/Talents Cost

544

= Total Cost


Pts.  Abilities END
Powers
20    Detect Purpose of Any Electronic Device : Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze   0
15    Toughness : Physical Damage Reduction, Resistant, 25%   0
5    Lack Of Weakness (-5) for Resistant Defenses   0
    
4    IR Contact Lenses : Infrared Perception (Sight Group) (5 Active Points); IIF (-1/4)   0
33    Shock Blaster : Killing Attack - Ranged 2d6, Armor Piercing (+1/2), +3 Increased STUN Multiplier (+3/4) (67 Active Points); OAF (-1), 2 clips of 12 Charges (-0)   [12]
6    Nunchakus : Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)   1
30    Protex Armor : Armor (10 PD/10 ED)   0
Martial Arts
4    Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike  
4    Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6  
3    Takedown: 1/2 Phase, +1 OCV, +1 DCV, 10d6 Strike; Target Falls  
5    Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 3d6 , Disable  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
5    Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike  
4    Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND  
24    +6 HTH Damage Class(es)  
Skills
11    Electronics 18-  
6    WF: Energy Weapons, Ion Blasters, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers  
5    TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Jetskis, Tracked Military Vehicles, Wheeled Military Vehicles  
3    Criminology 14-  
3    Deduction 14-  
3    Streetwise 17-  
6    Survival (Temperate/Subtropical, Tropical, Urban) 14-  
3    Paramedics 14-  
3    Security Systems 14-  
3    Breakfall 14-  
3    Mechanics 14-  
3    Lockpicking 14-  
3    Climbing 14-  
3    Stealth 14-  
3    Japanese (completely fluent)  
3    Tracking 14-  
3    Combat Driving 14-  
3    Combat Piloting 14-  
3    Inventor 14-  
3    Bugging 14-  
3    Lipreading 14-  
3    Concealment 14-  
3    Acrobatics 14-  
3    Systems Operation (Communications Systems, Radar) 14-  
5    KS: New York 14-  
6    KS: Criminal Underworld 15-  
4    +4 with any single attack with Nunchaku  
30    +3 Overall  
Perks
50    Vehicles & Bases  

Height:  1.87 m

Hair:  None

Weight:  94.00 kg

Eyes:  Brown


Base OCV:

8

 

 

Base DCV:

8

 

 

Base ECV:

6

Levels:  +4 with any single attack with Nunchaku , +3 Overall


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  24

SPD:  6

ECV:  6

Phases: 2, 4, 6, 8, 10, 12

 

10/20 PD (0/10 rPD)

 

5/15 ED (0/10 rED)

 

MD:  0

END:  46

STUN:  40

BODY:  12