Manhunter
|
Real Name:
|
Cyrus Kempf
|
Creator:
|
John Rugel
|
Val
|
Char
|
Roll
|
Notes
|
20
|
STR
|
13-
|
HTH Damage 4d6 END [2]
|
24
|
DEX
|
14-
|
OCV 8 DCV 8
|
23
|
CON
|
14-
|
|
12
|
BODY
|
11-
|
|
23
|
INT
|
14-
|
PER Roll 14-
|
18
|
EGO
|
13-
|
ECV: 6
|
40
|
PRE
|
17-
|
PRE Attack: 8d6
|
10
|
COM
|
11-
|
|
10/20
|
PD
|
|
|
5/15
|
ED
|
|
|
6
|
SPD
|
|
|
15
|
REC
|
|
Run:
8"
|
46
|
END
|
|
Swim:
2"
|
40
|
STUN
|
|
Leap:
4"
|
Disadvantages
|
Pts
|
Hunted: Police 8- (Mo Pow; Capture)
|
15
|
Hunted: Petro 8- (Mo Pow; Harshly Punish)
|
15
|
Hunted: Pacific Coast Mob 8- (Mo Pow; Harshly Punish)
|
15
|
Enraged: If Someone Messes with His Bike (Uncommon), go 11-, recover 11-
|
15
|
Reputation: Ruthless Vigilante, 8-
|
5
|
Psychological Limitation: Overconfident (Very Common; Strong)
|
20
|
Psychological Limitation: Protective of Kids (Common; Strong)
|
15
|
Vulnerability: 2 x STUN Sonics (Uncommon)
|
10
|
Dependent NPC: Milo - Nephew 8- (Incompetent; Useful Noncombat Position or Skills)
|
10
|
|
|
Quirk: Goes Unshaven
|
5
|
Quirk: Always Has Toothpick
|
5
|
Quirk: Grim and Serious
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
135
|
|
XP Spent :
|
+
209
|
|
Total =
|
544
|
|
|
195
|
: Characteristics Cost
|
113
|
+ Powers Cost
|
236
|
+ Martial Arts/Skills/Perks/Talents Cost
|
544
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
20
|
Detect Purpose of Any Electronic Device
:
Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze
|
0
|
15
|
Toughness
:
Physical Damage Reduction, Resistant, 25%
|
0
|
5
|
Lack Of Weakness (-5) for Resistant Defenses
|
0
|
|
|
|
4
|
IR Contact Lenses
:
Infrared Perception (Sight Group) (5 Active Points); IIF (-1/4)
|
0
|
33
|
Shock Blaster
:
Killing Attack - Ranged 2d6, Armor Piercing (+1/2), +3 Increased STUN Multiplier (+3/4) (67 Active Points); OAF (-1), 2 clips of 12 Charges (-0)
|
[12]
|
6
|
Nunchakus
:
Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
|
1
|
30
|
Protex Armor
:
Armor (10 PD/10 ED)
|
0
|
|
|
Martial
Arts |
4
|
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike
|
|
4
|
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6
|
|
3
|
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 10d6 Strike; Target Falls
|
|
5
|
Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 3d6 , Disable
|
|
4
|
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
|
|
5
|
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
|
|
4
|
Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 5d6 NND
|
|
24
|
+6 HTH Damage Class(es)
|
|
|
|
Skills |
11
|
Electronics 18-
|
|
6
|
WF: Energy Weapons, Ion Blasters, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers
|
|
5
|
TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Jetskis, Tracked Military Vehicles, Wheeled Military Vehicles
|
|
3
|
Criminology 14-
|
|
3
|
Deduction 14-
|
|
3
|
Streetwise 17-
|
|
6
|
Survival (Temperate/Subtropical, Tropical, Urban) 14-
|
|
3
|
Paramedics 14-
|
|
3
|
Security Systems 14-
|
|
3
|
Breakfall 14-
|
|
3
|
Mechanics 14-
|
|
3
|
Lockpicking 14-
|
|
3
|
Climbing 14-
|
|
3
|
Stealth 14-
|
|
3
|
Japanese (completely fluent)
|
|
3
|
Tracking 14-
|
|
3
|
Combat Driving 14-
|
|
3
|
Combat Piloting 14-
|
|
3
|
Inventor 14-
|
|
3
|
Bugging 14-
|
|
3
|
Lipreading 14-
|
|
3
|
Concealment 14-
|
|
3
|
Acrobatics 14-
|
|
3
|
Systems Operation (Communications Systems, Radar) 14-
|
|
5
|
KS: New York 14-
|
|
6
|
KS: Criminal Underworld 15-
|
|
4
|
+4 with any single attack with Nunchaku
|
|
30
|
+3 Overall
|
|
|
|
Perks |
50
|
Vehicles & Bases
|
|
|
|
Height:
1.87 m
|
Hair:
None
|
Weight:
94.00 kg
|
Eyes:
Brown
|
Base OCV:
|
8
|
|
Base DCV:
|
8
|
|
Base ECV:
|
6
|
Levels:
+4 with any single attack with Nunchaku
,
+3 Overall
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
24
|
SPD:
6
|
ECV:
6
|
Phases: 2, 4, 6, 8, 10, 12
|
10/20 PD (0/10 rPD)
|
5/15 ED (0/10 rED)
|
MD:
0
|
END:
46
|
STUN:
40
|
BODY:
12
|
|