Marauder
|
Real Name:
|
Sgt. Josh Kinsey
|
Creator:
|
Ed Messina
|
Val
|
Char
|
Roll
|
Notes
|
50
|
STR
|
19-
|
HTH Damage 10d6 END [5]
|
20
|
DEX
|
13-
|
OCV 7 DCV 7
|
35
|
CON
|
16-
|
|
12
|
BODY
|
11-
|
|
13
|
INT
|
12-
|
PER Roll 16-
|
10
|
EGO
|
11-
|
ECV: 3
|
20
|
PRE
|
13-
|
PRE Attack: 4d6
|
6
|
COM
|
10-
|
|
28/58
|
PD
|
|
|
20/50
|
ED
|
|
|
5
|
SPD
|
|
|
38
|
REC
|
|
Run:
6"
|
70
|
END
|
|
Swim:
2"
|
100
|
STUN
|
|
Leap:
10"
|
Disadvantages
|
Pts
|
Distinctive Features: Huge Size, Lumbering Cyborg, Glowing Red Eye (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
10
|
Unluck: 2d6
|
10
|
Physical Limitation: No Right Hand (All the Time; Slightly Impairing)
|
15
|
Hunted: Watchstar 8- (Mo Pow; Capture)
|
15
|
Overconfidence: (Common; Strong)
|
15
|
Custom Disadvantage: -2 on EGO Rolls
|
10
|
Susceptibility: Strong Magnetic Fields 3d6 damage per Phase (Uncommon)
|
25
|
Vulnerability: 2 x BODY Magnetic Attacks (Uncommon)
|
10
|
Vulnerability: 2 x Effect Mind Control (Uncommon)
|
10
|
Quirk: Loves to Fight
|
5
|
Quirk: Loyal to Contessa
|
5
|
Quirk: Avoids Hurting Soldiers
|
5
|
Quirk: Hates Mirrors
|
5
|
Quirk: Likes Wrestling
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
145
|
|
XP Spent :
|
+
134
|
|
Total =
|
479
|
|
|
233
|
: Characteristics Cost
|
226
|
+ Powers Cost
|
20
|
+ Martial Arts/Skills/Perks/Talents Cost
|
479
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
40
|
Armor (20 PD/20 ED) (60 Active Points); Activation Roll 14- (-1/2)
|
0
|
24
|
Cyberskeleton
:
+40 STR (40 Active Points); Limited Power: Does Not Add to Leap Distance Power loses about a third of its effectiveness (-1/2) (Modifiers affect Base Characteristic)
|
4
|
20
|
Knockback Resistance -10"
|
0
|
17
|
Cyberfists
:
Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2)
|
2
|
12
|
+4 PER with all Sense Groups
|
0
|
10
|
Radio Perception/Transmission (Radio Group)
|
0
|
10
|
Force Field (10 PD/10 ED/10 Mental Defense) (30 Active Points); 4 Charges (-1), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2)
|
6
|
5
|
Ultraviolet Perception (Sight Group)
|
0
|
|
Particle Cannon Cyberarm
|
|
57
|
1)
Level 1 Radblast
:
Energy Blast 20d6 (100 Active Points); Extra Time (Full Phase, -1/2), Reduced By Range (-1/4)
|
10
|
18
|
2)
Level 2 Radblast
:
Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x3 END; -1), Linked (Level 1 Radblast; Adds +10D6; Lesser Power can only be used when character uses greater Power at full value; -3/4)
|
15
|
13
|
3)
Level 3 Radblast
:
Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x5 END; -2), Linked (???; Adds +10D6; Lesser Power can only be used when character uses greater Power at full value; -3/4)
|
25
|
|
|
Martial
Arts |
4
|
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
|
|
4
|
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
|
|
4
|
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
|
|
3
|
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
|
|
5
|
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
|
|
|
|
Height:
2.04 m
|
Hair:
Brown
|
Weight:
100.00 kg
|
Eyes:
Brown
|
Base OCV:
|
7
|
|
Base DCV:
|
7
|
|
Base ECV:
|
3
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
20
|
SPD:
5
|
ECV:
3
|
Phases: 3, 5, 8, 10, 12
|
28/58 PD (0/30 rPD)
|
20/50 ED (0/30 rED)
|
MD:
10
|
END:
70
|
STUN:
100
|
BODY:
12
|
|