Marauder

Real Name: 

Sgt. Josh Kinsey

Creator: 

Ed Messina

Val

Char

Roll

Notes

50

STR

19- HTH Damage 10d6 END [5]
20

DEX

13- OCV 7 DCV 7
35

CON

16-
12

BODY

11-
13

INT

12- PER Roll 16-
10

EGO

11- ECV: 3
20

PRE

13- PRE Attack: 4d6
6

COM

10-
28/58

PD

   
20/50

ED

   
5

SPD

   
38

REC

 

Run: 6"

70

END

 

Swim: 2"

100

STUN

 

Leap: 10"


Disadvantages

Pts

Distinctive Features: Huge Size, Lumbering Cyborg, Glowing Red Eye (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)   10
Unluck: 2d6   10
Physical Limitation: No Right Hand (All the Time; Slightly Impairing)   15
Hunted: Watchstar 8- (Mo Pow; Capture)   15
Overconfidence: (Common; Strong)   15
Custom Disadvantage: -2 on EGO Rolls   10
Susceptibility: Strong Magnetic Fields 3d6 damage per Phase (Uncommon)   25
Vulnerability: 2 x BODY Magnetic Attacks (Uncommon)   10
Vulnerability: 2 x Effect Mind Control (Uncommon)   10
Quirk: Loves to Fight   5
Quirk: Loyal to Contessa   5
Quirk: Avoids Hurting Soldiers   5
Quirk: Hates Mirrors   5
Quirk: Likes Wrestling   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 145

 

XP Spent :

+ 134

 

Total =

479

 

233

: Characteristics Cost

226

+ Powers Cost

20

+ Martial Arts/Skills/Perks/Talents Cost

479

= Total Cost


Pts.  Abilities END
Powers
40    Armor (20 PD/20 ED) (60 Active Points); Activation Roll 14- (-1/2)   0
24    Cyberskeleton : +40 STR (40 Active Points); Limited Power: Does Not Add to Leap Distance Power loses about a third of its effectiveness (-1/2) (Modifiers affect Base Characteristic)   4
20    Knockback Resistance -10"   0
17    Cyberfists : Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2)   2
12    +4 PER with all Sense Groups   0
10    Radio Perception/Transmission (Radio Group)   0
10    Force Field (10 PD/10 ED/10 Mental Defense) (30 Active Points); 4 Charges (-1), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2)   6
5    Ultraviolet Perception (Sight Group)   0
   Particle Cannon Cyberarm  
57    1) Level 1 Radblast : Energy Blast 20d6 (100 Active Points); Extra Time (Full Phase, -1/2), Reduced By Range (-1/4)   10
18    2) Level 2 Radblast : Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x3 END; -1), Linked (Level 1 Radblast; Adds +10D6; Lesser Power can only be used when character uses greater Power at full value; -3/4)   15
13    3) Level 3 Radblast : Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x5 END; -2), Linked (???; Adds +10D6; Lesser Power can only be used when character uses greater Power at full value; -3/4)   25
Martial Arts
4    Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike  
3    Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls  
5    Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike  

Height:  2.04 m

Hair:  Brown

Weight:  100.00 kg

Eyes:  Brown


Base OCV:

7

 

 

Base DCV:

7

 

 

Base ECV:

3

Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  20

SPD:  5

ECV:  3

Phases: 3, 5, 8, 10, 12

 

28/58 PD (0/30 rPD)

 

20/50 ED (0/30 rED)

 

MD:  10

END:  70

STUN:  100

BODY:  12