Mentat

Real Name: 

Lucas Kiley

Creator: 


Val

Char

Roll

Notes

10

STR

11- HTH Damage 2d6 END [1]
15

DEX

12- OCV 5 DCV 5
13

CON

12-
10

BODY

11-
28

INT

15- PER Roll 15-
40

EGO

17- ECV: 13
20

PRE

13- PRE Attack: 4d6
10

COM

11-
2/32

PD

   
3/33

ED

   
5

SPD

   
5

REC

 

Run: 6"

26

END

 

Swim: 2"

22

STUN

 

Leap: 2"


Disadvantages

Pts

Hunted: Watchstar 8- (Mo Pow; Harshly Punish)   15
Normal Characteristic Maxima   20
Hunted: Knight/Watch 8- (Mo Pow; Harshly Punish)   15
Overconfidence: (Common; Strong)   15
Devoted to Science: (Common; Strong)   15
Distinctive Features: Spooky Looking (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   5
Vulnerability: 2 x STUN Heat Attacks (Uncommon)   10
Secret Identity: (Frequently; Major)   15
Enraged: Berserk If Body Damage Taken (Uncommon), go 11-, recover 8-   30
Physical Limitation: (Infrequently; Slightly Impairing)   5
Quirk: Doesn't Like to Be Touched   5
Quirk: Creepy Habits   5
Quirk: Analytical   5
Quirk: Wants to Dissect Everything   5
Quirk: Loves His Job   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 170

 

XP Spent :

+ 80

 

Total =

450

 

112

: Characteristics Cost

299

+ Powers Cost

39

+ Martial Arts/Skills/Perks/Talents Cost

450

= Total Cost


Pts.  Abilities END
Powers
60    Psi Powers : Multipower, 90-point reserve, (90 Active Points); all slots Activation Roll 14- (-1/2)  
6u    1) Ego Attack 9d6 (90 Active Points); Activation Roll 14- (-1/2)   9
6u    2) Mind Control 18d6 (90 Active Points); Activation Roll 14- (-1/2)   9
6u    3) Mind Scan 14d6, +10 ECV (90 Active Points); Activation Roll 14- (-1/2)   9
6u    4) Telepathy 18d6 (90 Active Points); Activation Roll 14- (-1/2)   9
6u    5) Suppress Any One Ego Power 18d6 (90 Active Points); Activation Roll 14- (-1/2)   9
    
   Protective Armor, all slots OIF (Protective Armor; -1/2)  
10    1) Mental Awareness, Increased Arc Of Perception (360 Degrees), Targeting (15 Active Points); OIF (Protective Armor; -1/2)   0
60    2) Armor : Armor (30 PD/30 ED) (90 Active Points); OIF (Protective Armor; -1/2)   0
3    3) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (Protective Armor; -1/2)   0
7    4) Sight Group Flash Defense (10 points) (10 Active Points); OIF (Protective Armor; -1/2)   0
7    5) Power Defense (10 points) (10 Active Points); OIF (Protective Armor; -1/2)   0
8    6) Life Support (Safe in High Radiation; Self-Contained Breathing) (12 Active Points); OIF (Protective Armor; -1/2)   0
13    7) Flight 10" (20 Active Points); OIF (Protective Armor; -1/2)   2
20    8) Ego Battery : Endurance Reserve (100 END, 20 REC) (30 Active Points); OIF (Protective Armor; -1/2) [Notes: For multipower only ]   0
33    9) Mental Defense (58 points total) (50 Active Points); OIF (Protective Armor; -1/2)   0
27    10) +20 EGO (40 Active Points); OIF (Protective Armor; -1/2)  
21    11) Electric Shock Pack : Killing Attack - Ranged 6d6 (90 Active Points); 3 Charges (-1 1/4), Activation Roll 14-, Jammed (-1), No Range (-1/2), OIF (Protective Armor; -1/2)   [3]
Skills
3    Electronics 15-  
3    Paramedics 15-  
3    Interrogation 13-  
2    SS: Psychology 11-  
3    Computer Programming 15-  
20    +2 Overall  
Talents
5    Eidetic Memory  

Height:  1.85 m

Hair:  Brown

Weight:  90.00 kg

Eyes:  Green


Base OCV:

5

 

 

Base DCV:

5

 

 

Base ECV:

13

Levels:  +2 Overall


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  15

SPD:  5

ECV:  13

Phases: 3, 5, 8, 10, 12

 

2/32 PD (0/30 rPD)

 

3/33 ED (0/30 rED)

 

MD:  58

END:  26

STUN:  22

BODY:  10