Mobius

Real Name: 

Creator: 

Jim LoPiano

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
23

DEX

14- OCV 8 DCV 8
20

CON

13-
11

BODY

11-
33

INT

16- PER Roll 16-
20

EGO

13- ECV: 7
30

PRE

15- PRE Attack: 6d6
20

COM

13-
6/31

PD

   
6/31

ED

   
6

SPD

   
8

REC

 

Run: 6"

40

END

 

Swim: 2"

31

STUN

 

Leap: 4"


Disadvantages

Pts

Psychological Limitation: Code Against Killing (Common, Strong)   15
Psychological Limitation: Scientific Curiosity (Common, Strong)   15
Psychological Limitation: Suppresses Emotion (Very Common, Strong)   20
Distinctive Features: No Irises in Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   5
 
Vulnerability: Magic (Common)   10
Vulnerability: Cold (Uncommon)   5
 
Hunted: Xodiac 8- (Mo Pow, Harshly Punish)   15
Hunted: Transasia 8- (Mo Pow, NCI, Harshly Punish)   20
 
Reputation: Powerful but enigmatic hero, 8-   5
 
Quirk: Socially indifferent   5
Quirk: Reads constantly   5
Quirk: Loves junk food   5
Quirk: Strongly likes clean air   5
Quirk: Speaks with utter frankness   5
 
 

XP
 
250
 

 

Base :

200

 

 

Disads :

+ 135

 

XP Spent :

+ 222

 

Total =

557

 

170

: Characteristics Cost

280

+ Powers Cost

107

+ Martial Arts/Skills/Perks/Talents Cost

557

= Total Cost


Pts.  Abilities END
Powers
80    Mathematical Wizardry : Multipower, 120-point reserve, (120 Active Points); Requires A Mathematics Skill Roll (-1/2)  
12u    1) Singularity Rift : Energy Blast 16d6, 16 Charges (+0), Explosion (+1/2) (120 Active Points)  
12u    2) Warp Energy : Energy Blast 19d6, 16 Charges (+0), Indirect ( Same origin, always fired away from attacker; +1/4) (119 Active Points)  
4u    3) N-Dimensional Form : Desolidification (affected by Mental Powers) (40 Active Points)   4
12u    4) Probabilistic Influence : Mind Control 20d6 ( Human, Alien, Animal, Additional Class of Minds and Additional Class of Minds classes of minds) (120 Active Points)   12
12u    5) Reality Fracture : Force Wall (24 PD/22 ED/5 Flash Defense: Sight Group) (120 Active Points)   12
12u    6) Synaptic Overload : Ego Attack 10d6 ( Human, Alien, Animals, Additional Class of Minds and Additional Class of Minds classes of minds) (120 Active Points)   12
6u    7) Probability Scan : Retrocognitive Clairsentience (Sight And Hearing Groups And Mental Awareness), x2 Range (600"), Discriminatory (65 Active Points)   6
    
13    Gravity Mitigation : Linked to Desolidification 10" (20 Active Points); Flight (N-Dimensional Form; -1/2)   2
75    Parametric Barrier : Force Field (25 PD/25 ED), Reduced Endurance (0 END; +1/2) (75 Active Points)  
12    Dimensional Travel : Extra-Dimensional Movement (Any Dimension, Any Location), Usable By Other (+1/4) (56 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Increased Endurance Cost (x4 END; -1 1/2), Requires A Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)   24
25    Mental Defense (29 points total)  
    
5    Goggles : Ultraviolet Perception (Sight Group), +1 to PER Roll (6 Active Points); IIF (-1/4)  
Skills
17    SS: Mathematics 26-  
12    Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 16-  
6    SS: Physics 15-  
4    TF: Early Spacecraft, Helicopters, Large Planes, Small Planes  
3    Electronics 16-  
3    Security Systems 16-  
3    Stealth 14-  
3    Paramedics 16-  
3    Mechanics 16-  
3    KS: Other Dimensions 12-  
25    +5 with Ranged Combat  
Perks
3    Fringe Benefit: Federal/National Police Powers  
2    Watchstar: Membership  
Talents
5    Eidetic Memory  
3    Lightning Calculator  
3    Absolute Time Sense  
3    Absolute Range Sense  
3    Bump Of Direction  
3    Simulate Death  

Height:  1.86 m

Hair:  Brown

Weight:  75.00 kg

Eyes:  Brown


Base OCV:

8

 

 

Base DCV:

8

 

 

Base ECV:

7

Levels:  +5 with Ranged Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  23

SPD:  6

ECV:  7

Phases: 2, 4, 6, 8, 10, 12

 

6/31 PD (0/25 rPD)

 

6/31 ED (0/25 rED)

 

MD:  29

END:  40

STUN:  31

BODY:  11