Mobius
|
Real Name:
|
|
Creator:
|
Jim LoPiano
|
Val
|
Char
|
Roll
|
Notes
|
20
|
STR
|
13-
|
HTH Damage 4d6 END [2]
|
23
|
DEX
|
14-
|
OCV 8 DCV 8
|
20
|
CON
|
13-
|
|
11
|
BODY
|
11-
|
|
33
|
INT
|
16-
|
PER Roll 16-
|
20
|
EGO
|
13-
|
ECV: 7
|
30
|
PRE
|
15-
|
PRE Attack: 6d6
|
20
|
COM
|
13-
|
|
6/31
|
PD
|
|
|
6/31
|
ED
|
|
|
6
|
SPD
|
|
|
8
|
REC
|
|
Run:
6"
|
40
|
END
|
|
Swim:
2"
|
31
|
STUN
|
|
Leap:
4"
|
Disadvantages
|
Pts
|
Psychological Limitation: Code Against Killing (Common, Strong)
|
15
|
Psychological Limitation: Scientific Curiosity (Common, Strong)
|
15
|
Psychological Limitation: Suppresses Emotion (Very Common, Strong)
|
20
|
Distinctive Features: No Irises in Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
5
|
|
|
Vulnerability: Magic (Common)
|
10
|
Vulnerability: Cold (Uncommon)
|
5
|
|
|
Hunted: Xodiac 8- (Mo Pow, Harshly Punish)
|
15
|
Hunted: Transasia 8- (Mo Pow, NCI, Harshly Punish)
|
20
|
|
|
Reputation: Powerful but enigmatic hero, 8-
|
5
|
|
|
Quirk: Socially indifferent
|
5
|
Quirk: Reads constantly
|
5
|
Quirk: Loves junk food
|
5
|
Quirk: Strongly likes clean air
|
5
|
Quirk: Speaks with utter frankness
|
5
|
|
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
135
|
|
XP Spent :
|
+
222
|
|
Total =
|
557
|
|
|
170
|
: Characteristics Cost
|
280
|
+ Powers Cost
|
107
|
+ Martial Arts/Skills/Perks/Talents Cost
|
557
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
80
|
Mathematical Wizardry
:
Multipower, 120-point reserve, (120 Active Points); Requires A Mathematics Skill Roll (-1/2)
|
|
12u
|
1)
Singularity Rift
:
Energy Blast 16d6, 16 Charges (+0), Explosion (+1/2) (120 Active Points)
|
|
12u
|
2)
Warp Energy
:
Energy Blast 19d6, 16 Charges (+0), Indirect ( Same origin, always fired away from attacker; +1/4) (119 Active Points)
|
|
4u
|
3)
N-Dimensional Form
:
Desolidification (affected by Mental Powers) (40 Active Points)
|
4
|
12u
|
4)
Probabilistic Influence
:
Mind Control 20d6 ( Human, Alien, Animal, Additional Class of Minds and Additional Class of Minds classes of minds) (120 Active Points)
|
12
|
12u
|
5)
Reality Fracture
:
Force Wall (24 PD/22 ED/5 Flash Defense: Sight Group) (120 Active Points)
|
12
|
12u
|
6)
Synaptic Overload
:
Ego Attack 10d6 ( Human, Alien, Animals, Additional Class of Minds and Additional Class of Minds classes of minds) (120 Active Points)
|
12
|
6u
|
7)
Probability Scan
:
Retrocognitive Clairsentience (Sight And Hearing Groups And Mental Awareness), x2 Range (600"), Discriminatory (65 Active Points)
|
6
|
|
|
|
13
|
Gravity Mitigation
:
Linked to Desolidification 10" (20 Active Points); Flight (N-Dimensional Form; -1/2)
|
2
|
75
|
Parametric Barrier
:
Force Field (25 PD/25 ED), Reduced Endurance (0 END; +1/2) (75 Active Points)
|
|
12
|
Dimensional Travel
:
Extra-Dimensional Movement (Any Dimension, Any Location), Usable By Other (+1/4) (56 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Increased Endurance Cost (x4 END; -1 1/2), Requires A Skill Roll (-1/2), Concentration (1/2 DCV; -1/4)
|
24
|
25
|
Mental Defense (29 points total)
|
|
|
|
|
5
|
Goggles
:
Ultraviolet Perception (Sight Group), +1 to PER Roll (6 Active Points); IIF (-1/4)
|
|
|
|
Skills |
17
|
SS: Mathematics 26-
|
|
12
|
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 16-
|
|
6
|
SS: Physics 15-
|
|
4
|
TF: Early Spacecraft, Helicopters, Large Planes, Small Planes
|
|
3
|
Electronics 16-
|
|
3
|
Security Systems 16-
|
|
3
|
Stealth 14-
|
|
3
|
Paramedics 16-
|
|
3
|
Mechanics 16-
|
|
3
|
KS: Other Dimensions 12-
|
|
25
|
+5 with Ranged Combat
|
|
|
|
Perks |
3
|
Fringe Benefit: Federal/National Police Powers
|
|
2
|
Watchstar: Membership
|
|
|
|
Talents |
5
|
Eidetic Memory
|
|
3
|
Lightning Calculator
|
|
3
|
Absolute Time Sense
|
|
3
|
Absolute Range Sense
|
|
3
|
Bump Of Direction
|
|
3
|
Simulate Death
|
|
|
|
Height:
1.86 m
|
Hair:
Brown
|
Weight:
75.00 kg
|
Eyes:
Brown
|
Base OCV:
|
8
|
|
Base DCV:
|
8
|
|
Base ECV:
|
7
|
Levels:
+5 with Ranged Combat
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
23
|
SPD:
6
|
ECV:
7
|
Phases: 2, 4, 6, 8, 10, 12
|
6/31 PD (0/25 rPD)
|
6/31 ED (0/25 rED)
|
MD:
29
|
END:
40
|
STUN:
31
|
BODY:
11
|
|