Nightdemon

Real Name: 

William Bunnie

Creator: 

Steve Mancuso

Val

Char

Roll

Notes

30

STR

15- HTH Damage 6d6 END [3]
30

DEX

15- OCV 10 DCV 10
40

CON

17-
10

BODY

11-
13

INT

12- PER Roll 12-
10

EGO

11- ECV: 3
20

PRE

13- PRE Attack: 4d6
18

COM

13-
15

PD

   
15

ED

   
6

SPD

   
15

REC

 

Run: 8"

50

END

 

Swim: 2"

45

STUN

 

Leap: 6"


Disadvantages

Pts

Distinctive Features: Blue Demonic-Looking Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)   20
Psychological Limitation: Code Against Killing (Very Common, Strong)   20
Vulnerability: 2 x Effect Flashes (Common)   20
Vulnerability: 2 x BODY Light-Based Attacks (Common)   20
Hunted: Apocalypse 8- (Mo Pow, Harshly Punish)   15
Hunted: Hellrazers 8- (Mo Pow, Harshly Punish)   15
Psychological Limitation: Capricious and Playful (Common, Moderate)   10
Reputation: Mysterious, Possibly Dangerous Hero, 11-   10
Quirks  
1) Quirk: Likes Heroics   5
2) Quirk: Likes Sports, Jock Type   5
3) Quirk: Hates the Name "Nightdemon"   5
4) Quirk: Womanizer   5
5) Quirk: Likes to be Enigmatic   5
 

XP
 
100
 

 

Base :

200

 

 

Disads :

+ 155

 

XP Spent :

+ 64

 

Total =

419

 

184

: Characteristics Cost

183

+ Powers Cost

52

+ Martial Arts/Skills/Perks/Talents Cost

419

= Total Cost


Pts.  Abilities END
Powers
35    Dark Dimension Powers: Elemental Control, 70-point powers  
40    1) Dark Mist : Darkness to Sight Group, Mind Scan and Spatial Awareness 4" radius, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points)   3
27    2) Dark Warp : Energy Blast 9d6, No Normal Defense ([Standard]; Mental Def; +1) (90 Active Points); No Range (-1/2), 8 Charges (-1/2)   [8]
17    3) Dark Gate : Teleportation 20", No Relative Velocity, x2 Increased Mass, Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; 3d6 NND; +0), Usable By Other (+1/4) (69 Active Points); 4 Charges (-1)   [4]
14    4) Dark Form : Desolidification (affected by Mental Powers), Costs END Only To Activate (+1/4), Usable Simultaneously (up to 2 people at once; ; +1/2) (70 Active Points); Activation Roll 11- (-1), Cannot Pass Through Solid Objects (-1/2)   6
    
13    Dark Dimension Travel : Extra-Dimensional Movement (Single Dimension, Any Location), x2 Increased Weight, Usable By Other (+1/4) (37 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Activation Roll 14- (-1/2)   4
    
12    Mental Defense (14 points total)   0
10    Infrared Perception (Sight Group), Tracking   0
10    Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)   1
5    Mental Awareness   0
Martial Arts
   Generic Martial Arts  
12    1) +3 HTH Damage Class(es)  
4    2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike  
3    5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls  
5    6) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 13d6 Strike  
Skills
3    Acrobatics 15-  
3    Climbing 15-  
3    KS: Other Dimensions 12-  
3    KS: Football 12-  
3    Stealth 15-  
5    +1 with DCV  

Height:  1.80 m

Hair:  Black

Weight:  80.00 kg

Eyes:  Black


Base OCV:

10

 

 

Base DCV:

10

 

 

Base ECV:

3

Levels:  +1 with DCV


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  30

SPD:  6

ECV:  3

Phases: 2, 4, 6, 8, 10, 12

 

15 PD (0 rPD)

 

15 ED (0 rED)

 

MD:  14

END:  50

STUN:  45

BODY:  10