Nomad
|
Real Name:
|
Kaz Dyson
|
Creator:
|
Jeff Messina
|
Val
|
Char
|
Roll
|
Notes
|
30
|
STR
|
15-
|
HTH Damage 6d6 END [3]
|
33
|
DEX
|
16-
|
OCV 11 DCV 11
|
20
|
CON
|
13-
|
|
10
|
BODY
|
11-
|
|
18
|
INT
|
13-
|
PER Roll 13-
|
10
|
EGO
|
11-
|
ECV: 3
|
18
|
PRE
|
13-
|
PRE Attack: 3 1/2d6
|
16
|
COM
|
12-
|
|
26/46
|
PD
|
|
|
26/46
|
ED
|
|
|
5
|
SPD
|
|
|
14
|
REC
|
|
Run:
9"
|
30
|
END
|
|
Swim:
2"
|
35
|
STUN
|
|
Leap:
6"
|
Disadvantages
|
Pts
|
Public Identity: (Frequently, Minor)
|
10
|
Hunted: Karnak Imperium 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
|
20
|
Hunted: Crimelord: Saag Chon, the Tentacle 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
|
20
|
Distinctive Features: Talking Hand (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
|
10
|
Enraged: Double Crossed (Uncommon), go 11-, recover 8-
|
20
|
Psychological Limitation: Overconfidence (Common, Strong)
|
15
|
Psychological Limitation: Greedy: Not Necessarily for Money (Very Common, Moderate)
|
15
|
Psychological Limitation: No Respect for Authority (Very Common, Moderate)
|
15
|
Reputation: Pirate/Lowlife, 8-
|
5
|
Unluck: 3d6
|
15
|
Vulnerability: 2 x STUN Heat Attacks (Uncommon)
|
10
|
Vulnerability: 2 x BODY Heat Attacks (Uncommon)
|
10
|
Quirk: Thinks He's a Ladies Man
|
5
|
Quirk: Always Argues with the Hand
|
5
|
Quirk: Kleptomaniac/Scavenger
|
5
|
Quirk: Owes Money to Everyone
|
5
|
Quirk: Everything Was His Idea!
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
190
|
|
XP Spent :
|
+
0
|
|
Total =
|
356
|
|
|
144
|
: Characteristics Cost
|
150
|
+ Powers Cost
|
62
|
+ Martial Arts/Skills/Perks/Talents Cost
|
356
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
|
Karnaki Impact Skin Armor, all slots OIF (Armor Suit; -1/2)
|
|
13
|
1)
+20 PD (20 Active Points); OIF (Armor Suit; -1/2)
|
|
15
|
2)
+22 ED (22 Active Points); OIF (Armor Suit; -1/2)
|
|
7
|
3)
Damage Resistance (15 PD/15 ED) (15 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)
|
0
|
5
|
4)
Energy Damage Reduction, 25% (10 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)
|
0
|
5
|
5)
Physical Damage Reduction, 25% (10 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)
|
0
|
9
|
6)
Life Support (Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (Armor Suit; -1/2)
|
0
|
12
|
7)
Regeneration
:
Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), OIF (Armor Suit; -1/2)
|
0
|
|
|
|
60
|
Gear and Weaponry
:
Multipower, 60-point reserve
|
|
5u
|
1)
Teleportation 15", x2 Increased Mass, Reduced Endurance (0 END; +1/2) (52 Active Points)
|
0
|
2u
|
2)
Laser Cutlass
:
Killing Attack - Ranged 4d6, 16 Charges (+0) (60 Active Points); OAF (Sword; -1), No Range (-1/2)
|
[16]
|
2u
|
3)
Plasma Whip
:
Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); OAF (; -1), 8 Charges (-1/2), Reduced By Range (-1/4)
|
[8]
|
3u
|
4)
Hyperspace Laser
:
Killing Attack - Ranged 2d6, 16 Charges (+0), Indirect (Any origin, any direction; +3/4) (52 Active Points); OAF (; -1)
|
[16]
|
5u
|
5)
Neutrino Generator
:
Force Field (20 PD/20 ED/1 Flash Defense: Sight Group), Costs END Only To Activate (+1/4) (51 Active Points)
|
4
|
2u
|
6)
Lifter Boots
:
Flight 15" (30 Active Points); OIF (; -1/2)
|
3
|
|
|
|
5
|
Ultraviolet Perception (Sight Group)
|
0
|
|
|
Skills |
3
|
Stealth 16-
|
|
2
|
TF: Science Fiction & Space Vehicles
|
|
3
|
Combat Piloting 16-
|
|
2
|
Computer Programming (Artificial Intelligence) 13-
|
|
3
|
Mechanics: Starships 13-
|
|
2
|
Navigation (Space) 13-
|
|
2
|
PS 11-
|
|
3
|
Streetwise 13-
|
|
3
|
Security Systems 13-
|
|
3
|
Paramedics 13-
|
|
3
|
Sleight Of Hand 16-
|
|
3
|
KS 13-
|
|
|
|
Perks |
30
|
Follower: Symbiotic Warp Creature Attached to Right Hand
|
|
|
|
Height:
1.80 m
|
Hair:
Brown
|
Weight:
75.00 kg
|
Eyes:
Brown
|
Base OCV:
|
11
|
|
Base DCV:
|
11
|
|
Base ECV:
|
3
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
33
|
SPD:
5
|
ECV:
3
|
Phases: 3, 5, 8, 10, 12
|
26/46 PD (15/35 rPD)
|
26/46 ED (15/35 rED)
|
MD:
0
|
END:
30
|
STUN:
35
|
BODY:
10
|
|