Nomad

Real Name: 

Kaz Dyson

Creator: 

Jeff Messina

Val

Char

Roll

Notes

30

STR

15- HTH Damage 6d6 END [3]
33

DEX

16- OCV 11 DCV 11
20

CON

13-
10

BODY

11-
18

INT

13- PER Roll 13-
10

EGO

11- ECV: 3
18

PRE

13- PRE Attack: 3 1/2d6
16

COM

12-
26/46

PD

   
26/46

ED

   
5

SPD

   
14

REC

 

Run: 9"

30

END

 

Swim: 2"

35

STUN

 

Leap: 6"


Disadvantages

Pts

Public Identity: (Frequently, Minor)   10
Hunted: Karnak Imperium 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)   20
Hunted: Crimelord: Saag Chon, the Tentacle 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)   20
Distinctive Features: Talking Hand (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)   10
Enraged: Double Crossed (Uncommon), go 11-, recover 8-   20
Psychological Limitation: Overconfidence (Common, Strong)   15
Psychological Limitation: Greedy: Not Necessarily for Money (Very Common, Moderate)   15
Psychological Limitation: No Respect for Authority (Very Common, Moderate)   15
Reputation: Pirate/Lowlife, 8-   5
Unluck: 3d6   15
Vulnerability: 2 x STUN Heat Attacks (Uncommon)   10
Vulnerability: 2 x BODY Heat Attacks (Uncommon)   10
Quirk: Thinks He's a Ladies Man   5
Quirk: Always Argues with the Hand   5
Quirk: Kleptomaniac/Scavenger   5
Quirk: Owes Money to Everyone   5
Quirk: Everything Was His Idea!   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 190

 

XP Spent :

+ 0

 

Total =

356

 

144

: Characteristics Cost

150

+ Powers Cost

62

+ Martial Arts/Skills/Perks/Talents Cost

356

= Total Cost


Pts.  Abilities END
Powers
   Karnaki Impact Skin Armor, all slots OIF (Armor Suit; -1/2)  
13    1) +20 PD (20 Active Points); OIF (Armor Suit; -1/2)  
15    2) +22 ED (22 Active Points); OIF (Armor Suit; -1/2)  
7    3) Damage Resistance (15 PD/15 ED) (15 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)   0
5    4) Energy Damage Reduction, 25% (10 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)   0
5    5) Physical Damage Reduction, 25% (10 Active Points); Activation Roll 14- (-1/2), OIF (Armor Suit; -1/2)   0
9    6) Life Support (Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (Armor Suit; -1/2)   0
12    7) Regeneration : Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), OIF (Armor Suit; -1/2)   0
    
60    Gear and Weaponry : Multipower, 60-point reserve  
5u    1) Teleportation 15", x2 Increased Mass, Reduced Endurance (0 END; +1/2) (52 Active Points)   0
2u    2) Laser Cutlass : Killing Attack - Ranged 4d6, 16 Charges (+0) (60 Active Points); OAF (Sword; -1), No Range (-1/2)   [16]
2u    3) Plasma Whip : Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); OAF (; -1), 8 Charges (-1/2), Reduced By Range (-1/4)   [8]
3u    4) Hyperspace Laser : Killing Attack - Ranged 2d6, 16 Charges (+0), Indirect (Any origin, any direction; +3/4) (52 Active Points); OAF (; -1)   [16]
5u    5) Neutrino Generator : Force Field (20 PD/20 ED/1 Flash Defense: Sight Group), Costs END Only To Activate (+1/4) (51 Active Points)   4
2u    6) Lifter Boots : Flight 15" (30 Active Points); OIF (; -1/2)   3
    
5    Ultraviolet Perception (Sight Group)   0
Skills
3    Stealth 16-  
2    TF: Science Fiction & Space Vehicles  
3    Combat Piloting 16-  
2    Computer Programming (Artificial Intelligence) 13-  
3    Mechanics: Starships 13-  
2    Navigation (Space) 13-  
2    PS 11-  
3    Streetwise 13-  
3    Security Systems 13-  
3    Paramedics 13-  
3    Sleight Of Hand 16-  
3    KS 13-  
Perks
30    Follower: Symbiotic Warp Creature Attached to Right Hand  

Height:  1.80 m

Hair:  Brown

Weight:  75.00 kg

Eyes:  Brown


Base OCV:

11

 

 

Base DCV:

11

 

 

Base ECV:

3

Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  33

SPD:  5

ECV:  3

Phases: 3, 5, 8, 10, 12

 

26/46 PD (15/35 rPD)

 

26/46 ED (15/35 rED)

 

MD:  0

END:  30

STUN:  35

BODY:  10