Overcoat

Real Name: 

Ivan Ural, Otto Vurkott, Dirt-Bag Joe

Creator: 

Steve Mancuso

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
23

DEX

14- OCV 8 DCV 8
23

CON

14-
10

BODY

11-
18

INT

13- PER Roll 13-
18

EGO

13- ECV: 6
15

PRE

12- PRE Attack: 3d6
10

COM

11-
18

PD

   
17

ED

   
7

SPD

   
9

REC

 

Run: 6"

70

END

 

Swim: 2"

39

STUN

 

Leap: 4"


Disadvantages

Pts

Vulnerability: 2 x STUN Energy Killing Attacks (Very Common)   30
Unluck: 3d6   15
Physical Limitation: One Arm (All the Time, Slightly Impairing)   15
Reputation: Rugged (No, Sleazy!) Hero, 8-   5
Psychological Limitation: Code Against Killing (Common, Moderate)   10
Hunted: Apocalypse 8- (Mo Pow, Harshly Punish)   15
Hunted: Vermin 8- (Mo Pow, Capture) [Notes: Membership Drive ]   15
Distinctive Features: Stinky Bum in Smelly Coat (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)   15
Dependence: Boozehound: Cheap Liquor Powers Gain 11- Activation Roll (Very Common, 6 Hours)   5
Quirks  
1) Quirk: Grim and Pessimistic   5
2) Quirk: Seedy Lifestyle   5
3) Quirk: Always Talks About His Past   5
4) Quirk: Unfriendly, No Social Graces   5
5) Quirk: Paranoid   5
 

XP
 
180
 

 

Base :

200

 

 

Disads :

+ 150

 

XP Spent :

+ 145

 

Total =

495

 

186

: Characteristics Cost

162

+ Powers Cost

147

+ Martial Arts/Skills/Perks/Talents Cost

495

= Total Cost


Pts.  Abilities END
Powers
72    Multipower, 90-point reserve, (90 Active Points); all slots Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Must Use Psychic Powers Skill; -1/4)  
7u    1) Telepathy 18d6 (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Must Use Psychic Powers Skill; -1/4)   9
7u    2) Mind Scan 18d6 (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Must Use Psychic Powers Skill; -1/4)   9
7u    3) Ego Attack 9d6 (Human class of minds) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Must Use Psychic Powers Skill; -1/4)   9
7u    4) Mind Control 18d6 (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Must Use Psychic Powers Skill; -1/4)   9
    
20    Force Field (20 Mental Defense)   2
20    Mental Defense (44 points total)   0
22    Spatial Awareness (Unusual Group)   0
Martial Arts
   Kung Fu  
16    1) +4 HTH Damage Class(es)  
4    2) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6  
3    3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls  
4    4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    5) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm  
4    6) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    7) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs  
3    8) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on  
4    9) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike  
3    10) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls  
4    11) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND  
5    12) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike  
Skills
3    Streetwise 12-  
3    Stealth 14-  
3    Sleight Of Hand 14-  
3    Security Systems 13-  
3    Deduction 13-  
3    Climbing 14-  
3    Breakfall 14-  
4    Language: English (completely fluent; literate) [Notes: Russian is native tongue ]  
12    KS: Psychic Powers 22-  
20    +2 Overall  
Perks
3    Well-Connected  
2    1) Contact: Ex-Ninja (Contact has been blackmailed by the character, Contact has significant Contacts of his own, Good relationship with Contact) (3 Active Points) 12-  
1    2) Contact: NYPD Police Chief (Contact has access to major institutions, Contact has been blackmailed by the character) (2 Active Points) 12-  
1    3) Contact: Scientific Intelligence Agency agent (Contact has access to major institutions, Contact has been blackmailed by the character) (2 Active Points) 12-  
Talents
25    Danger Sense (self only, any danger) 13-  

Height:  1.65 m

Hair:  Graying

Weight:  100.00 kg

Eyes:  Brown


Base OCV:

8

 

 

Base DCV:

8

 

 

Base ECV:

6

Levels:  +2 Overall


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  23

SPD:  7

ECV:  6

Phases: 2, 4, 6, 7, 9, 11, 12

 

18 PD (0 rPD)

 

17 ED (0 rED)

 

MD:  44

END:  70

STUN:  39

BODY:  10