Skidz

Real Name: 

Samantha Danner

Creator: 

Jeff Messina

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
30

DEX

15- OCV 10 DCV 10
15

CON

12-
10

BODY

11-
23

INT

14- PER Roll 14-
10

EGO

11- ECV: 3
15

PRE

12- PRE Attack: 3d6
20

COM

13-
10/27

PD

   
13/28

ED

   
6

SPD

   
10

REC

 

Run: 6"

58

END

 

Swim: 2"

35

STUN

 

Leap: 4"


Disadvantages

Pts

Secret Identity: (Frequently, Major)   15
Code Against Killing: (Common, Total)   20
Hunted: Pacific Coast Mob 8- (As Pow, NCI, Harshly Punish)   15
Vulnerability: 2 x STUN Vibrations (Uncommon)   10
Vulnerability: 2 x BODY Vibrations (Uncommon)   10
Quirk: Sarcastic   5
Quirk: "I'm Just a Girl!"   5
Quirk: Leaves Skidmarks Behind   5
Quirk: Chews Gum and Lots of It!   5
Quirk: Impressed by Mass Destruction   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 95

 

XP Spent :

+ 28

 

Total =

323

 

166

: Characteristics Cost

88

+ Powers Cost

69

+ Martial Arts/Skills/Perks/Talents Cost

323

= Total Cost


Pts.  Abilities END
Powers
30    Superspeed Powers: Elemental Control, 60-point powers  
28    1) Flight 30", x4 Noncombat (65 Active Points); Only In Contact With A Surface (-1/4)   6
30    2) Molecular Vibrations : Armor (17 PD/15 ED) (48 Active Points)   0
Martial Arts
4    Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike  
3    Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls  
5    Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 13d6 Strike  
20    +5 HTH Damage Class(es)  
Skills
3    Stealth 15-  
3    Acrobatics 15-  
3    Security Systems 14-  
8    Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 14-  
9    +3 with Martial Maneuvers  
Perks
3    Fringe Benefit: Federal/National Police Powers  

Height:  1.60 m

Hair:  Blond/Red/Pink/Whatever

Weight:  50.00 kg

Eyes:  Brown


Base OCV:

10

 

 

Base DCV:

10

 

 

Base ECV:

3

Levels:  +3 with Martial Maneuvers


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  30

SPD:  6

ECV:  3

Phases: 2, 4, 6, 8, 10, 12

 

10/27 PD (0/17 rPD)

 

13/28 ED (0/15 rED)

 

MD:  0

END:  58

STUN:  35

BODY:  10