Val
|
Char
|
Roll
|
Notes
|
30
|
STR
|
15-
|
HTH Damage 6d6 END [3]
|
23
|
DEX
|
14-
|
OCV 8 DCV 7
|
15
|
BODY
|
12-
|
|
6
|
SPD
|
|
|
|
Run:
0"
|
|
Swim:
0"
|
|
Leap:
0"
|
Disadvantages
|
Pts
|
Distinctive Features: Flying Motorcycle (Easily Concealed; Noticed and
Recognizable; Detectable By Commonly-Used Senses) |
5
|
Hunted: HAVOC 8- (Mo Pow; Harshly Punish)
|
15
|
|
|
|
Base :
|
300
|
|
Disads :
|
+
20
|
|
XP Spent :
|
+
0
|
|
Total =
|
250
|
|
|
69
|
: Characteristics Cost
|
179
|
+ Powers Cost
|
2
|
+ Martial Arts/Skills/Perks/Talents Cost
|
250
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
|
Armor Systems
|
|
30
|
1)
Plasteel Cladding
:
Armor (15 PD/15 ED) (45 Active Points); Limited Coverage Nearly 360
Degrees (Coverage does not protect occupants; -1/2) |
0
|
10
|
2)
Armored Windscreen
:
Armor (10 PD/10 ED) (30 Active Points); Limited Coverage: Front Only
(Protects Occupants) [1-60] Degrees (-1), OIF Bulky (-1) |
0
|
|
|
|
|
Flight Systems
|
|
60
|
1)
Grav Lifters
:
Flight 20", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (60 Active Points)
|
0
|
6
|
2)
Turbo
:
Flight + 20" (40 Active Points); Increased Endurance Cost (x5 END; -2),
OIF Bulky (-1), 3 Continuing Charges lasting 1 Extra Phase each (-1),
Linked (Grav Lifters; Lesser Power can only be used when character uses
greater Power at full value; -3/4), Cannot Move Backwards (-1/4), Costs
Endurance (Only Costs END to Activate; -1/4) |
20
|
|
|
|
|
Onboard Systems
|
|
6
|
1)
Stealth Mode
:
Invisibility to Hearing Group, Radar and Infrared Perception (20 Active
Points); Increased Endurance Cost (x4 END; -1 1/2), OIF Bulky (-1)
|
8
|
6
|
2)
Radio/Radar ECM
:
Darkness to Radio Group 2" radius, MegaScale (1" = 1 km; +1/4) (12 Active Points); OIF Bulky (-1)
|
1
|
3
|
3)
Spotlight
:
Sight Group Images Increased Size (2" radius; +1/4) (12 Active Points);
Limited Power Power loses about two-thirds of its effectiveness
(Illumination Only; -1 1/2), OAF Bulky (-1 1/2) |
1
|
6
|
4)
Dynamic Airfoils
:
+3 with Flight
|
|
5
|
5)
Urban Camouflage (assumes shape of ordinary motorcycle)
:
Shape Shift (Sight Group) (10 Active Points); IIF Bulky (-3/4), Extra Time (Full Phase, Only to Activate, -1/4)
|
1
|
|
|
|
25
|
Weapon Pods
:
Multipower, 50-point reserve, (50 Active Points); all slots OIF Bulky (-1)
|
|
2u
|
1)
Flash Grenades
:
Sight Group Flash 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF Bulky (-1), 8 Charges (-1/2)
|
[8]
|
2u
|
2)
Smoke Grenades
:
Darkness to Sight Group 5" radius (50 Active Points); OIF Bulky (-1), 8 Continuing Charges lasting 1 Turn each (-0)
|
[8 cc]
|
2u
|
3)
Capture Nets
:
Entangle 4d6, 6 DEF (50 Active Points); OIF Bulky (-1), 8 Charges (-1/2)
|
[8]
|
2u
|
4)
Battering Ram
:
Hand-To-Hand Attack +10d6 (50 Active Points); OIF Bulky (-1), Hand-To-Hand Attack (-1/2)
|
5
|
|
|
|
14
|
Fusion Cell
:
Endurance Reserve (90 END, 5 REC) (14 Active Points)
|
0
|
|
|
Talents |
2
|
Dashcam: Eidetic Memory (5 Active Points); OIF Bulky (-1)
|
|
|
|
Base OCV:
|
8
|
|
Base DCV:
|
7
|
|
Base ECV:
|
0
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
23
|
SPD:
6
|
ECV:
0
|
Phases: 2, 4, 6, 8, 10, 12
|
|
|
MD:
0
|
END:
|
STUN:
|
BODY:
15
|
|