Manhunter's Skycycle






Val

Char

Roll

Notes

30

STR

15- HTH Damage 6d6 END [3]
23

DEX

14- OCV 8 DCV 7
15

BODY

12-
6

SPD

   
 

Run: 0"

 

Swim: 0"

 

Leap: 0"


Disadvantages

Pts

Distinctive Features: Flying Motorcycle (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)   5
Hunted: HAVOC 8- (Mo Pow; Harshly Punish)   15
 

XP
 
0
 

 

Base :

300

 

 

Disads :

+ 20

 

XP Spent :

+ 0

 

Total =

250

 

69

: Characteristics Cost

179

+ Powers Cost

2

+ Martial Arts/Skills/Perks/Talents Cost

250

= Total Cost


Pts.  Abilities END

Powers
   Armor Systems  
30    1) Plasteel Cladding : Armor (15 PD/15 ED) (45 Active Points); Limited Coverage Nearly 360 Degrees (Coverage does not protect occupants; -1/2)   0
10    2) Armored Windscreen : Armor (10 PD/10 ED) (30 Active Points); Limited Coverage: Front Only (Protects Occupants) [1-60] Degrees (-1), OIF Bulky (-1)   0
    
   Flight Systems  
60    1) Grav Lifters : Flight 20", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (60 Active Points)   0
6    2) Turbo : Flight + 20" (40 Active Points); Increased Endurance Cost (x5 END; -2), OIF Bulky (-1), 3 Continuing Charges lasting 1 Extra Phase each (-1), Linked (Grav Lifters; Lesser Power can only be used when character uses greater Power at full value; -3/4), Cannot Move Backwards (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)   20
    
   Onboard Systems  
6    1) Stealth Mode : Invisibility to Hearing Group, Radar and Infrared Perception (20 Active Points); Increased Endurance Cost (x4 END; -1 1/2), OIF Bulky (-1)   8
6    2) Radio/Radar ECM : Darkness to Radio Group 2" radius, MegaScale (1" = 1 km; +1/4) (12 Active Points); OIF Bulky (-1)   1
3    3) Spotlight : Sight Group Images Increased Size (2" radius; +1/4) (12 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Illumination Only; -1 1/2), OAF Bulky (-1 1/2)   1
6    4) Dynamic Airfoils : +3 with Flight  
5    5) Urban Camouflage (assumes shape of ordinary motorcycle) : Shape Shift (Sight Group) (10 Active Points); IIF Bulky (-3/4), Extra Time (Full Phase, Only to Activate, -1/4)   1
    
25    Weapon Pods : Multipower, 50-point reserve, (50 Active Points); all slots OIF Bulky (-1)  
2u    1) Flash Grenades : Sight Group Flash 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF Bulky (-1), 8 Charges (-1/2)   [8]
2u    2) Smoke Grenades : Darkness to Sight Group 5" radius (50 Active Points); OIF Bulky (-1), 8 Continuing Charges lasting 1 Turn each (-0)   [8 cc]
2u    3) Capture Nets : Entangle 4d6, 6 DEF (50 Active Points); OIF Bulky (-1), 8 Charges (-1/2)   [8]
2u    4) Battering Ram : Hand-To-Hand Attack +10d6 (50 Active Points); OIF Bulky (-1), Hand-To-Hand Attack (-1/2)   5
    
14    Fusion Cell : Endurance Reserve (90 END, 5 REC) (14 Active Points)   0


Talents
2    Dashcam: Eidetic Memory (5 Active Points); OIF Bulky (-1)  






Base OCV:

8

 

 

Base DCV:

7

 

 

Base ECV:

0

Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  23

SPD:  6

ECV:  0

Phases: 2, 4, 6, 8, 10, 12

 

 

 

MD:  0

END: 

STUN: 

BODY:  15