Slaughterjack

Real Name: 

Unknown

Creator: 

Jeff Messina

Val

Char

Roll

Notes

50

STR

19- HTH Damage 10d6 END [7]
20

DEX

13- OCV 7 DCV 7
35

CON

16-
15

BODY

12-
10

INT

11- PER Roll 11-/16-
10

EGO

11- ECV: 3
35

PRE

16- PRE Attack: 7d6
10

COM

11-
10/25

PD

   
7/22

ED

   
7

SPD

   
17

REC

 

Run: 12"

50

END

 

Swim: 2"

68

STUN

 

Leap: 10"


Disadvantages

Pts

Psychological Limitation: Regrets Being Turned into Cyborg Monster (Common, Strong)   15
Hunted by Watchstar: 8- (Mo Pow, Capture)   15
Hunted by Guardians: 8- (Mo Pow, Capture)   15
Hunted by Kodiak: 8- (As Pow, Harshly Punish)   10
Enraged: Berserk When Entangled or Trapped (Uncommon), go 11-, recover 11-   25
Distinctive Features: Cybermechanical Parts (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)   15
Dependence: Winterfreeze Drugs Takes 3d6 Damage (Difficult To Obtain, 5 Minutes)   30
 

XP
 
150
 

 

Base :

200

 

 

Disads :

+ 125

 

XP Spent :

+ 147

 

Total =

472

 

195

: Characteristics Cost

231

+ Powers Cost

46

+ Martial Arts/Skills/Perks/Talents Cost

472

= Total Cost


Pts.  Abilities END
Powers
35    Wrist-Mounted Combat Shotgun : Killing Attack - Ranged 3d6, +3 Increased STUN Multiplier (+3/4), Area Of Effect (32" Line; +1) (124 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Activation Roll 14- (-1/2), Reduced Penetration (-1/4)   [2]
    
25    Armor Piercing (+1/2) (25 Active Points) applied to STR   2
    
   CyberArmor, all slots OIF (-1/2)  
37    1) Tritanium Plating : Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); OIF (-1/2)   0
18    2) Handspikes : Hand-To-Hand Attack +5d6, Armor Piercing (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)   4
13    3) Knockback Resistance -10" (20 Active Points); OIF (-1/2)   0
8    4) Running +6" (12" total) (12 Active Points); OIF (-1/2)   1
7    5) Lack Of Weakness (-10) for Mental Defense (10 Active Points); OIF (-1/2)   0
7    6) Audio : Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)   0
7    7) +5 PER with Hearing Group (10 Active Points); OIF (-1/2)   0
7    8) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)   0
7    9) Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)   0
6    10) Shrieker Bomb : Hearing Group Flash 5d6 (15 Active Points); 4 Charges (-1), OIF (-1/2)   [4]
    
   Cyber Buzzsaw, all slots OIF (-1/2)  
45    1) Shredding Attack : Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Armor Piercing (+1/2) (67 Active Points); OIF (-1/2)   7
9    2) Rending Attack : Drain BODY 1d6, 16 Charges (+0), Continuous (+1) (20 Active Points); Linked (STR; Linked to Shredding Attack; Lesser Power can only be used when character uses greater Power at full value; -3/4), OIF (-1/2)   [16]
Skills
3    Streetwise 16-  
3    Stealth 13-  
40    +8 with HTH Combat  

Height:  2.00 m

Hair:  Brown

Weight:  150.00 kg

Eyes:  Brown


Base OCV:

7

 

 

Base DCV:

7

 

 

Base ECV:

3

Levels:  +8 with HTH Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  20

SPD:  7

ECV:  3

Phases: 2, 4, 6, 7, 9, 11, 12

 

10/25 PD (0/15 rPD)

 

7/22 ED (0/15 rED)

 

MD:  0

END:  50

STUN:  68

BODY:  15