Slaughterjack
|
Real Name:
|
Unknown
|
Creator:
|
Jeff Messina
|
Val
|
Char
|
Roll
|
Notes
|
50
|
STR
|
19-
|
HTH Damage 10d6 END [7]
|
20
|
DEX
|
13-
|
OCV 7 DCV 7
|
35
|
CON
|
16-
|
|
15
|
BODY
|
12-
|
|
10
|
INT
|
11-
|
PER Roll 11-/16-
|
10
|
EGO
|
11-
|
ECV: 3
|
35
|
PRE
|
16-
|
PRE Attack: 7d6
|
10
|
COM
|
11-
|
|
10/25
|
PD
|
|
|
7/22
|
ED
|
|
|
7
|
SPD
|
|
|
17
|
REC
|
|
Run:
12"
|
50
|
END
|
|
Swim:
2"
|
68
|
STUN
|
|
Leap:
10"
|
Disadvantages
|
Pts
|
Psychological Limitation: Regrets Being Turned into Cyborg Monster (Common, Strong)
|
15
|
Hunted by Watchstar: 8- (Mo Pow, Capture)
|
15
|
Hunted by Guardians: 8- (Mo Pow, Capture)
|
15
|
Hunted by Kodiak: 8- (As Pow, Harshly Punish)
|
10
|
Enraged: Berserk When Entangled or Trapped (Uncommon), go 11-, recover 11-
|
25
|
Distinctive Features: Cybermechanical Parts (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
|
15
|
Dependence: Winterfreeze Drugs Takes 3d6 Damage (Difficult To Obtain, 5 Minutes)
|
30
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
125
|
|
XP Spent :
|
+
147
|
|
Total =
|
472
|
|
|
195
|
: Characteristics Cost
|
231
|
+ Powers Cost
|
46
|
+ Martial Arts/Skills/Perks/Talents Cost
|
472
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
35
|
Wrist-Mounted Combat Shotgun
:
Killing Attack - Ranged 3d6, +3 Increased STUN Multiplier (+3/4), Area Of Effect (32" Line; +1) (124 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Activation Roll 14- (-1/2), Reduced Penetration (-1/4)
|
[2]
|
|
|
|
25
|
Armor Piercing (+1/2) (25 Active Points) applied to STR
|
2
|
|
|
|
|
CyberArmor, all slots OIF (-1/2)
|
|
37
|
1)
Tritanium Plating
:
Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); OIF (-1/2)
|
0
|
18
|
2)
Handspikes
:
Hand-To-Hand Attack +5d6, Armor Piercing (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2)
|
4
|
13
|
3)
Knockback Resistance -10" (20 Active Points); OIF (-1/2)
|
0
|
8
|
4)
Running +6" (12" total) (12 Active Points); OIF (-1/2)
|
1
|
7
|
5)
Lack Of Weakness (-10) for Mental Defense (10 Active Points); OIF (-1/2)
|
0
|
7
|
6)
Audio
:
Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
|
0
|
7
|
7)
+5 PER with Hearing Group (10 Active Points); OIF (-1/2)
|
0
|
7
|
8)
Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)
|
0
|
7
|
9)
Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2)
|
0
|
6
|
10)
Shrieker Bomb
:
Hearing Group Flash 5d6 (15 Active Points); 4 Charges (-1), OIF (-1/2)
|
[4]
|
|
|
|
|
Cyber Buzzsaw, all slots OIF (-1/2)
|
|
45
|
1)
Shredding Attack
:
Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Armor Piercing (+1/2) (67 Active Points); OIF (-1/2)
|
7
|
9
|
2)
Rending Attack
:
Drain BODY 1d6, 16 Charges (+0), Continuous (+1) (20 Active Points); Linked (STR; Linked to Shredding Attack; Lesser Power can only be used when character uses greater Power at full value; -3/4), OIF (-1/2)
|
[16]
|
|
|
Skills |
3
|
Streetwise 16-
|
|
3
|
Stealth 13-
|
|
40
|
+8 with HTH Combat
|
|
|
|
Height:
2.00 m
|
Hair:
Brown
|
Weight:
150.00 kg
|
Eyes:
Brown
|
Base OCV:
|
7
|
|
Base DCV:
|
7
|
|
Base ECV:
|
3
|
Levels:
+8 with HTH Combat
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
20
|
SPD:
7
|
ECV:
3
|
Phases: 2, 4, 6, 7, 9, 11, 12
|
10/25 PD (0/15 rPD)
|
7/22 ED (0/15 rED)
|
MD:
0
|
END:
50
|
STUN:
68
|
BODY:
15
|
|