Surge
|
Real Name:
|
Mitchell Young
|
Creator:
|
Jeff Messina
|
Val
|
Char
|
Roll
|
Notes
|
50
|
STR
|
19-
|
HTH Damage 10d6 END [5]
|
26
|
DEX
|
14-
|
OCV 9 DCV 9
|
25
|
CON
|
14-
|
|
10
|
BODY
|
11-
|
|
23
|
INT
|
14-
|
PER Roll 14-
|
10
|
EGO
|
11-
|
ECV: 3
|
35
|
PRE
|
16-
|
PRE Attack: 7d6
|
16
|
COM
|
12-
|
|
10
|
PD
|
|
|
5
|
ED
|
|
|
6
|
SPD
|
|
|
15
|
REC
|
|
Run:
6"
|
40
|
END
|
|
Swim:
2"
|
48
|
STUN
|
|
Leap:
10"
|
Disadvantages
|
Pts
|
Vulnerability: Cold Attacks (Uncommon)
|
5
|
Public Identity: (Frequently, Minor)
|
10
|
Reputation: Honorable Hero, Nice Guy, 11-
|
10
|
Psychological Limitation: Code Against Killing (Very Common, Strong)
|
20
|
Psychological Limitation: Protective of Teammates (Very Common, Strong)
|
20
|
Hunted by Transasian Forces: 8- (Mo Pow, Harshly Punish)
|
15
|
Hunted by Zodiac: 8- (Mo Pow, Harshly Punish)
|
15
|
Enraged: If Family Endangered (Uncommon), go 11-, recover 8-
|
20
|
Dependent NPC: Jason Young, Son 8- (Incompetent)
|
15
|
Dependent NPC: Tamara Baines Young, TV Reporter 11- (Normal)
|
15
|
Quirks
|
|
1)
Quirk: Constantly Tries New Hobbies
|
5
|
2)
Quirk: Anal
|
5
|
3)
Quirk: Can Never Relax
|
5
|
4)
Quirk: Insecure Around Women
|
5
|
5)
Quirk: Straight Man
|
5
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
170
|
|
XP Spent :
|
+
274
|
|
Total =
|
644
|
|
|
178
|
: Characteristics Cost
|
389
|
+ Powers Cost
|
77
|
+ Martial Arts/Skills/Perks/Talents Cost
|
644
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
100
|
Electricity
:
Multipower, 100-point reserve
|
|
5u
|
1)
Power Drain
:
Drain STUN 10d6 (100 Active Points); Conditional Power Power Only Works Against Electrical Sources (-1/2), 8 Charges (-1/2)
|
|
10u
|
2)
Lightning Bolt
:
Energy Blast 20d6 (100 Active Points)
|
10
|
5u
|
3)
Human Current
:
Teleportation 25", x1,024 Noncombat, x2 Increased Mass (100 Active Points); Limited Power Can Only Teleport Along Electrical Cables (-1)
|
10
|
10u
|
4)
Arc Lightning
:
Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (100 Active Points)
|
|
10u
|
5)
Electrical Vision
:
Clairsentience (Hearing And Sight Groups), x128 Range (225"), Reduced Endurance (0 END; +1/2) (97 Active Points)
|
|
6u
|
6)
Lightning and Thunder
:
Sight and Hearing Groups and Radio Perception/Transmission Flash 10d6 (58 Active Points)
|
6
|
|
|
|
30
|
Electrical Resistance
:
Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Electricity Very Limited Type of Attack (-1)
|
|
|
|
|
35
|
Electrical Control
:
Elemental Control, 70-point powers
|
|
23
|
1)
Electrical Form
:
Desolidification (affected by Radiation), Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2)
|
|
23
|
2)
Electrical Projection
:
Change Environment 16" radius, Variable Special Effects (Limited Group of SFX; Can Turn on Machines, Power Small Devices, Etc.; +1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); No Range (-1/2)
|
|
35
|
3)
Flight 20" (40 Active Points)
|
4
|
|
|
|
30
|
Voltage for Multipower
:
Endurance Reserve (100 END, 20 REC) (30 Active Points)
|
|
15
|
Mental Defense (17 points total)
|
|
12
|
Life Support (Safe in Low Pressure/Vacuum; Self-Contained Breathing)
|
|
10
|
Sight Group Flash Defense (10 points)
|
|
|
|
|
|
Enhanced Senses
|
|
15
|
1)
Detect Electron Flow
:
Detect A Single Thing 14- (Unusual Group), Discriminatory, Range, Sense
|
|
10
|
2)
Radio Perception/Transmission (Radio Group)
|
|
5
|
3)
Ultraviolet Perception (Sight Group)
|
|
|
|
Martial
Arts |
|
Martial Arts
|
|
4
|
1)
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
|
|
4
|
2)
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
|
|
4
|
3)
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
|
|
3
|
4)
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
|
|
5
|
5)
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
|
|
|
|
Skills |
3
|
Paramedics 14-
|
|
6
|
Computer Programming (Computer Networks, Personal Computers, Military Computers) 14-
|
|
4
|
TF: Combat Aircraft, Helicopters, Large Planes, Small Planes
|
|
3
|
Stealth 14-
|
|
20
|
+4 with Ranged Combat
|
|
16
|
+2 with All Combat
|
|
|
|
Perks |
3
|
Fringe Benefit: Federal/National Police Powers
|
|
2
|
Watchstar: Membership
|
|
|
|
Height:
2.00 m
|
Hair:
Brown
|
Weight:
100.00 kg
|
Eyes:
Brown
|
Base OCV:
|
9
|
|
Base DCV:
|
9
|
|
Base ECV:
|
3
|
Levels:
+4 with Ranged Combat
,
+2 with All Combat
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
26
|
SPD:
6
|
ECV:
3
|
Phases: 2, 4, 6, 8, 10, 12
|
10 PD (0 rPD)
|
5 ED (0 rED)
|
MD:
17
|
END:
40
|
STUN:
48
|
BODY:
10
|
|