Tremor

Real Name: 

Kent Kerby

Creator: 

Steve Mancuso

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
20

DEX

13- OCV 7 DCV 7
10

CON

11-
10

BODY

11-
20

INT

13- PER Roll 13-
20

EGO

13- ECV: 7
20

PRE

13- PRE Attack: 4d6
20

COM

13-
4/31

PD

   
2/29

ED

   
4

SPD

   
6

REC

 

Run: 6"

20

END

 

Swim: 2"

25

STUN

 

Leap: 4"


Disadvantages

Pts

Normal Characteristic Maxima   20
Hunted: US Government 8- (Mo Pow, NCI, Capture)   20
Psychological Limitation: Fear of Wide Open Spaces (Very Common, Strong)   20
Psychological Limitation: Code Against Killing (Common, Moderate)   10
Reputation: Creepy Hero, 8-   5
Unluck: 2d6   10
Quirk: Corny Superhero Mannerisms   5
Quirk: Dislikes the Smell of Humans   5
 

XP
 
0
 

 

Base :

200

 

 

Disads :

+ 95

 

XP Spent :

+ 0

 

Total =

272

 

95

: Characteristics Cost

166

+ Powers Cost

11

+ Martial Arts/Skills/Perks/Talents Cost

272

= Total Cost


Pts.  Abilities END
Powers
64    Annelid Powers: Multipower, 80-point reserve, (80 Active Points); all slots Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)  
6u    1) Tunneling 10" through 11 DEF material, Fill In, Reduced Endurance (1/2 END; +1/4) (79 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   3
6u    2) Earth Fist : Energy Blast 9d6, Double Knockback (+3/4) (79 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   8
6u    3) Earth Grab : Entangle 5d6, 5 DEF (Larger Wall (+1")), Area Of Effect (One Hex; +1/2) (78 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   8
6u    4) Mind Scan 16d6 (80 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   8
6u    5) Telepathy 16d6 (80 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   8
6u    6) Earth Barrier : Force Wall (22 PD/6 ED) (Opaque Sight Group) (80 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   8
5u    7) Stone Scales : Force Field (27 PD/27 ED/1 Flash Defense: Sight Group) (Protect Carried Items) (65 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   6
6u    8) Earth Control : Telekinesis (40 STR), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Power Only Works While Character Is Touching The Ground (-1/4)   3
    
16    Mental Defense (20 points total)   0
10    N-Ray Perception: Blocked by Living Things (Sight Group)   0
10    Discriminatory with Smell/Taste Group   0
5    Ultraviolet Perception (Sight Group)   0
14    Regeneration : Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)   0
Skills
3    SS 13-  
5    +1 with HTH Combat  
Talents
3    Bump Of Direction  

Height:  2.00 m

Hair:  N/A

Weight:  100.00 kg

Eyes:  Brown


Base OCV:

7

 

 

Base DCV:

7

 

 

Base ECV:

7

Levels:  +1 with HTH Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  20

SPD:  4

ECV:  7

Phases: 3, 6, 9, 12

 

4/31 PD (0/27 rPD)

 

2/29 ED (0/27 rED)

 

MD:  20

END:  20

STUN:  25

BODY:  10