Name: Tyger
Player: 

Val Char Base Cost
30 STR 10 20
26 DEX 10 48
25 CON 10 30
12 BODY 10 4
13 INT 10 3
18 EGO 10 16
30 PRE 10 20
30 COM 10 10
18 PD 6 12
12 ED 5 7
7 SPD 3.6 34
15 REC 11 8
50 END 50 0
55 STUN 40 15
12" RUN 6 12
2" SWIM 2 0
6" LEAP 6 0

STR Roll: 15- Run:  12"
DEX Roll: 14- Swim:  2"
CON Roll: 14- Leap:  6"
INT Roll: 12-
EGO Roll: 13-
PER Roll 16-

Disadvantages Pts
Public Identity: (Frequently, Minor)  10
Overconfidence: (Very Common, Strong)  20
Hatred of Large Crowds: (Common, Moderate)  10
Hot Tempered and Headstrong: (Common, Moderate)  10
Distinctive Features: Animalistic and Feral, but Attractively So: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  10
Reputation: Environmental Terrorist: , 11-  10
Vulnerability: Bullets: 1 1/2 x STUN (Very Common)  15
Hunted: Snake 8- (As Pow, Harshly Punish)  10
Hunted: Brimstone 8- (Mo Pow, Harshly Punish)  15
Enraged: Combat (Very Common), go 11-, recover 8-  30
Quirk: Uncivilized Habits (Sleeps on Floor, etc.)  5
Quirk: Environmental Activist  5
Quirk: Hunts His Own Food  5
Quirk: Socially Inept  5
Quirk: Likes Classical Music  5
 
XP
0
Base Points : 200
Disads Total + 165
Experience Spent + 113
Total Cost = 478

Pts.  Power/Skill/Perk/Talent END
22   Tyger Fang Knife: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF (-1)  4
10   Physical Damage Reduction, Resistant, 25% (15 Active Points); Activation Roll 14- (-1/2)  0
15   Armor Piercing (+1/2) (15 Active Points) applied to STR  1
12   +4 PER with all Sense Groups  0
5   Infrared Perception (Sight Group)  0
25   Enhanced Sense of Smell Perception (Smell/Taste Group), Discriminatory, Targeting, Tracking  0
14   Regeneration: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)  0
9   Damage Resistance (18 PD)  0
     
4   Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike   
3   Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls   
5   Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike   
24   +6 HTH Damage Class(es)   
     
3   Acrobatics 14-   
3   Stealth 14-   
3   Climbing 14-   
3   Tracking 12-   
4   KS: Nature 13-   
2   Survival (Tropical) 12-   
3   Riding 14-   
15   +3 with HTH Combat   
1   TF: Flying Beasts, Huge Beasts   
     
6   Money: Wealthy   
     
15   Beast Speech   
20   Animal Friendship   
2   Trackless Stride   
3   Bump Of Direction   
     
     
 112 : Powers Cost
 127 + Skills Cost
 239 + Characteristics Cost
 478 = Total Cost
Base OCV:  9 Base DCV:  9
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +3 with HTH Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 14d6 Strike
Martial Throw 1/2 +0 +1 12d6 +v/5, Target Falls
Offensive Strike 1/2 -2 +1 16d6 Strike

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 26 SPD: 7 ECV: 6
Phases: 2, 4, 6, 7, 9, 11, 12
18 PD (18 rPD) 12 ED (0 rED) MD: 0
END: 50 STUN: 55 BODY: 12