Valkyrie

Real Name: 

Nicole Collier

Creator: 

NPC

Val

Char

Roll

Notes

10/60

STR

11- / 21- HTH Damage 2d6/12d6 END [1/6]
10/23

DEX

11- / 14- OCV 3/8 DCV 3/8
10/25

CON

11- / 14-
10/15

BODY

11- / 12-
18

INT

13- PER Roll 13-
13

EGO

12- ECV: 4
25

PRE

14- PRE Attack: 5d6
30

COM

15-
2/22

PD

   
2/15

ED

   
5/6

SPD

   
4/17

REC

 

Run: 6"

20/80

END

 

Swim: 2"

20/58

STUN

 

Leap: 2"/12"


Disadvantages

Pts

Code vs Killing: (Common, Total)   20
Overconfident: (Very Common, Moderate)   15
Vulnerability: 2 x STUN Magic (Common)   20
Vulnerability: 2 x BODY Magic (Common)   20
Reputation: West Coast Superhero, 14-   15
Hunted: Legion D 8- (As Pow, Harshly Punish)   10
Hunted: Hardware Unlimited 8- (More Powerful, Capture)   15
Rivalry w/ Booster: Professional and Romantic, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry   10
Dependent NPC: Nick Collier -brother 14- (Normal; Useful Noncombat Position or Skills)   15
Dependent NPC: Julian Knight -Lawyer 11- (Normal; Useful Noncombat Position or Skills)   10
Quirk (1): Respects raw power   5
Quirk (2): Loyal to Team   5
Quirk (3): Hates NYC   5
Quirk (4): Loves Sushi   5
Quirk (5): Clothes Horse   5
 

XP
 
108
 

 

Base :

150

 

 

Disads :

+ 175

 

XP Spent :

+ 108

 

Total =

433

 

39

: Characteristics Cost

344

+ Powers Cost

50

+ Martial Arts/Skills/Perks/Talents Cost

433

= Total Cost


Pts.  Abilities END
Powers
   Valkyrie Mark III Somatomorphic Weapons Platform (OIF)  
33    1) +50 STR (50 Active Points); OIF (-1/2)   5
20    2) +15 CON (30 Active Points); OIF (-1/2)  
8    3) +5 BODY (10 Active Points); IIF (-1/4)  
26    4) +13 DEX (39 Active Points); OIF (-1/2)  
10    5) +30 END (15 Active Points); OIF (-1/2)  
20    6) +3 SPD (30 Active Points); OIF (-1/2)  
20    Armor Plating : Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)   0
13    Inertial Repulsion Field (Part I) : Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)   3
7    Inertial Repulsion Field (Part II) : Knockback Resistance -10" (20 Active Points); OIF (-1/2), Linked (Inertial Repulsion Field (Part I); -1/2), Activation Roll 14- (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)   2
13    Life Support : (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)   0
27    Gravimetric Lifters : Flight 15", x8 Noncombat (40 Active Points); OIF (-1/2)   4
10    Radar : (Radio Group) (15 Active Points); OIF (-1/2)   0
8    High Range Radio : (Radio Group) (12 Active Points); OIF (-1/2)   0
3    IR Vision : (Sight Group) (5 Active Points); OIF (-1/2)   0
8    Polarized Lenses : Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)   0
13    Powerflow Redundancies : Power Defense (20 points) (20 Active Points); OIF (-1/2)   0
6    Internal White Noise Generators : Mental Defense (15 points total) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2)   1
    
67    Weapons Systems : Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)  
7u    1) Combat Jets : Flight + 50" (100 Active Points); OIF (-1/2)   10
5u    2) Plasma Torch : Energy Blast 20d6 (100 Active Points); 8 Charges (-1/2), OIF (-1/2)   [8]
7u    3) Tractor Beam : Telekinesis (38 STR), Area Of Effect (One Hex; +1/2), Selective (+1/4) (100 Active Points); OIF (-1/2)   10
4u    4) Concentrated Plasma Cutters : Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2) (97 Active Points); 4 Charges (-1), OIF (-1/2)   [4]
5u    5) Lightning Projectors : Killing Attack - Ranged 3d6+1, Indirect (Any origin, always fired away from attacker; +1/2), Armor Piercing (+1/2) (100 Active Points); 8 Charges (-1/2), OIF (-1/2)   [8]
4u    6) Sonic Cannon : Energy Blast 12d6, Explosion (+1/2) (90 Active Points); 8 Charges (-1/2), OIF (-1/2)   [8]
Skills
3    Combat Piloting 11- (14-)  
3    Electronics 13-  
3    Tactics 13-  
3    SS: Mechanical Engineering 13-  
3    Acting 14-  
10    +1 Overall  
15    +3 with Ranged Combat  
Perks
10    Money: Wealthy  

Height:  1.68 m

Hair:  Blonde

Weight:  54.00 kg

Eyes:  Blue


Base OCV:

3/8

 

 

Base DCV:

3/8

 

 

Base ECV:

4

Levels:  +1 Overall , +3 with Ranged Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  10/23

SPD:  5/6

ECV:  4

Phases: 3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12

 

2/22 PD (0/10 rPD)

 

2/15 ED (0/10 rED)

 

MD:  15

END:  20/80

STUN:  20/58

BODY:  10/15