Valkyrie
|
Real Name:
|
Nicole Collier
|
Creator:
|
NPC
|
Val
|
Char
|
Roll
|
Notes
|
10/60
|
STR
|
11- / 21-
|
HTH Damage 2d6/12d6 END [1/6]
|
10/23
|
DEX
|
11- / 14-
|
OCV 3/8 DCV 3/8
|
10/25
|
CON
|
11- / 14-
|
|
10/15
|
BODY
|
11- / 12-
|
|
18
|
INT
|
13-
|
PER Roll 13-
|
13
|
EGO
|
12-
|
ECV: 4
|
25
|
PRE
|
14-
|
PRE Attack: 5d6
|
30
|
COM
|
15-
|
|
2/22
|
PD
|
|
|
2/15
|
ED
|
|
|
5/6
|
SPD
|
|
|
4/17
|
REC
|
|
Run:
6"
|
20/80
|
END
|
|
Swim:
2"
|
20/58
|
STUN
|
|
Leap:
2"/12"
|
Disadvantages
|
Pts
|
Code vs Killing: (Common, Total)
|
20
|
Overconfident: (Very Common, Moderate)
|
15
|
Vulnerability: 2 x STUN Magic (Common)
|
20
|
Vulnerability: 2 x BODY Magic (Common)
|
20
|
Reputation: West Coast Superhero, 14-
|
15
|
Hunted: Legion D 8- (As Pow, Harshly Punish)
|
10
|
Hunted: Hardware Unlimited 8- (More Powerful, Capture)
|
15
|
Rivalry w/ Booster: Professional and Romantic, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry
|
10
|
Dependent NPC: Nick Collier -brother 14- (Normal; Useful Noncombat Position or Skills)
|
15
|
Dependent NPC: Julian Knight -Lawyer 11- (Normal; Useful Noncombat Position or Skills)
|
10
|
Quirk (1): Respects raw power
|
5
|
Quirk (2): Loyal to Team
|
5
|
Quirk (3): Hates NYC
|
5
|
Quirk (4): Loves Sushi
|
5
|
Quirk (5): Clothes Horse
|
5
|
|
|
|
Base :
|
150
|
|
Disads :
|
+
175
|
|
XP Spent :
|
+
108
|
|
Total =
|
433
|
|
|
39
|
: Characteristics Cost
|
344
|
+ Powers Cost
|
50
|
+ Martial Arts/Skills/Perks/Talents Cost
|
433
|
= Total Cost
|
|

Pts. |
Abilities |
END |
|
Powers |
|
Valkyrie Mark III Somatomorphic Weapons Platform (OIF)
|
|
33
|
1)
+50 STR (50 Active Points); OIF (-1/2)
|
5
|
20
|
2)
+15 CON (30 Active Points); OIF (-1/2)
|
|
8
|
3)
+5 BODY (10 Active Points); IIF (-1/4)
|
|
26
|
4)
+13 DEX (39 Active Points); OIF (-1/2)
|
|
10
|
5)
+30 END (15 Active Points); OIF (-1/2)
|
|
20
|
6)
+3 SPD (30 Active Points); OIF (-1/2)
|
|
20
|
Armor Plating
:
Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
|
0
|
13
|
Inertial Repulsion Field (Part I)
:
Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
|
3
|
7
|
Inertial Repulsion Field (Part II)
:
Knockback Resistance -10" (20 Active Points); OIF (-1/2), Linked (Inertial Repulsion Field (Part I); -1/2), Activation Roll 14- (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
|
2
|
13
|
Life Support
:
(Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)
|
0
|
27
|
Gravimetric Lifters
:
Flight 15", x8 Noncombat (40 Active Points); OIF (-1/2)
|
4
|
10
|
Radar
:
(Radio Group) (15 Active Points); OIF (-1/2)
|
0
|
8
|
High Range Radio
:
(Radio Group) (12 Active Points); OIF (-1/2)
|
0
|
3
|
IR Vision
:
(Sight Group) (5 Active Points); OIF (-1/2)
|
0
|
8
|
Polarized Lenses
:
Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)
|
0
|
13
|
Powerflow Redundancies
:
Power Defense (20 points) (20 Active Points); OIF (-1/2)
|
0
|
6
|
Internal White Noise Generators
:
Mental Defense (15 points total) (12 Active Points); Costs Endurance (-1/2), OIF (-1/2)
|
1
|
|
|
|
67
|
Weapons Systems
:
Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)
|
|
7u
|
1)
Combat Jets
:
Flight + 50" (100 Active Points); OIF (-1/2)
|
10
|
5u
|
2)
Plasma Torch
:
Energy Blast 20d6 (100 Active Points); 8 Charges (-1/2), OIF (-1/2)
|
[8]
|
7u
|
3)
Tractor Beam
:
Telekinesis (38 STR), Area Of Effect (One Hex; +1/2), Selective (+1/4) (100 Active Points); OIF (-1/2)
|
10
|
4u
|
4)
Concentrated Plasma Cutters
:
Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2) (97 Active Points); 4 Charges (-1), OIF (-1/2)
|
[4]
|
5u
|
5)
Lightning Projectors
:
Killing Attack - Ranged 3d6+1, Indirect (Any origin, always fired away from attacker; +1/2), Armor Piercing (+1/2) (100 Active Points); 8 Charges (-1/2), OIF (-1/2)
|
[8]
|
4u
|
6)
Sonic Cannon
:
Energy Blast 12d6, Explosion (+1/2) (90 Active Points); 8 Charges (-1/2), OIF (-1/2)
|
[8]
|
|
|
Skills |
3
|
Combat Piloting 11- (14-)
|
|
3
|
Electronics 13-
|
|
3
|
Tactics 13-
|
|
3
|
SS: Mechanical Engineering 13-
|
|
3
|
Acting 14-
|
|
10
|
+1 Overall
|
|
15
|
+3 with Ranged Combat
|
|
|
|
Perks |
10
|
Money: Wealthy
|
|
|
|
Height:
1.68 m
|
Hair:
Blonde
|
Weight:
54.00 kg
|
Eyes:
Blue
|
Base OCV:
|
3/8
|
|
Base DCV:
|
3/8
|
|
Base ECV:
|
4
|
Levels:
+1 Overall
,
+3 with Ranged Combat
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
10/23
|
SPD:
5/6
|
ECV:
4
|
Phases: 3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
|
2/22 PD (0/10 rPD)
|
2/15 ED (0/10 rED)
|
MD:
15
|
END:
20/80
|
STUN:
20/58
|
BODY:
10/15
|
|