Booster

Real Name: 

Amanda Matthews

Creator: 

Jeff Messina

Val

Char

Roll

Notes

30

STR

15-

HTH Damage 6d6 END [3]

30

DEX

15-

OCV 10 DCV 10

30

CON

15-

 

12

BODY

11-

 

33

INT

16-

PER Roll 16-

11

EGO

11-

ECV: 4

25

PRE

14-

PRE Attack: 5d6

16

COM

12-

 

30/48

PD

 

 

30/48

ED

 

 

8

SPD

 

 

15

REC

 

Run: 6"

60

END

 

Swim: 2"

42

STUN

 

Leap: 6"


Disadvantages

Pts

Code Against Killing: (Common, Total)  

20

Amanda and Booster Have Different Personalities: (Very Common, Strong)  

20

Loyal to Watchstar: (Common, Strong)  

15

Hunted by Hardware Unlimited: 8- (Mo Pow, Harshly Punish)  

15

Hunted by Stormriders: 8- (Mo Pow, Harshly Punish)  

15

Hunted b Xodiac: 8- (Mo Pow, Harshly Punish)  

15

Vulnerability: 2 x STUN Electrical (Uncommon)  

10

Reputation: Superheroine, 11-  

10

Dependent NPC: Simon Matthews (Tech) 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)  

5

Unluck: 2d6  

10

Physical Limitation:Eyeglasses: (Infrequently, Slightly Impairing)  

5

Quirk: Constantly Tinkering with Technology  

5

Quirk: Sibling Rivalry with Brother  

5

Quirk: Loves Stuffed Animals  

5

Quirk: Sloppy and Clumsy  

5

Quirk: Constantly Snacking  

5

 

XP
 
200
 

 

Base :

200

 

 

Disads :

+ 165

 

XP Spent :

+ 183

 

Total =

548

 

43

: Characteristics Cost

459

+ Powers Cost

46

+ Martial Arts/Skills/Perks/Talents Cost

548

= Total Cost


Pts. 

Abilities

END

 

Powers

  

Booster Cybersuit, all slots OIF (-1/2)  

 

7   

1) Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)  

0

13   

2) Radio Perception/Transmission (Radio Group), Concealed (-5 with Radio Perception/Transmission PER Rolls), Discriminatory (20 Active Points); OIF (-1/2)  

0

21   

3) Radar (Radio Group), Telescopic (+16 versus Range Modifier) (31 Active Points); OIF (-1/2)  

0

7   

4) Power Defense (15 points) (15 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)  

0

13   

5) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)  

0

3   

6) Lack Of Weakness (-5) for Mental Defense (5 Active Points); OIF (-1/2)  

0

3   

7) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)  

0

75   

8) Flight 30", x16 Noncombat, rapid Noncombat movement (+1/4), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (-1/2)  

4

25   

9) Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2)  

0

27   

10) Armor (18 PD/18 ED) (54 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)  

0

27   

11) +4 SPD (40 Active Points); OIF (-1/2)  

 

4   

12) +3 REC (6 Active Points); OIF (-1/2)  

 

16   

13) +24 PD (24 Active Points); OIF (-1/2)  

 

16   

14) +24 ED (24 Active Points); OIF (-1/2)  

 

13   

15) +20 STR (20 Active Points); OIF (-1/2)  

2

40   

16) +20 DEX (60 Active Points); OIF (-1/2)  

 

27   

17) +20 CON (40 Active Points); OIF (-1/2)  

 

3   

18) +2 BODY (4 Active Points); OIF (-1/2)  

 

  

 

 

75   

Cyberweapons Systems : Multipower, 112-point reserve, (112 Active Points); all slots OIF (Booster Armor; -1/2)  

 

7u   

1) Tractor Beams : Telekinesis (55 STR), Reduced Endurance (1/2 END; +1/4) (103 Active Points); OIF (Booster Armor; -1/2)  

4

5u   

2) Strength Booster : +70 STR, Reduced Endurance (0 END; +1/2) (105 Active Points); No Figured Characteristics (-1/2), OIF (Booster Armor; -1/2)  

 

4u   

3) Sonic Stunner : Energy Blast 7d6+1, No Normal Defense ([Standard]; +1), Area Of Effect (7" Radius; +1) (111 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

4u   

4) Snarl-Stopper Missile : Killing Attack - Ranged 7d6+1 (110 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

3u   

5) Reflector Grid : Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OIF (Booster Armor; -1/2)  

0

4u   

6) N-Particle Beam : Energy Blast 15d6, Affects Desolidified Any form of Desolidification (+1/2) (112 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

6u   

7) Multi-fire Rocket Pods : Killing Attack - Ranged 2d6, No Range Modifier (+1/2), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2), Autofire (3 shots; +1 1/4) (112 Active Points); OIF (Booster Armor; -1/2), 12 Charges (-1/4)  

[12]

4u   

8) Meson Beams : Energy Blast 22d6 (110 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

3u   

9) Magna-Nets : Entangle 7d6, 7 DEF, Autofire (3 shots; +1/4) (87 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

4u   

10) Coherent Particle Beam : Energy Blast 15d6, Armor Piercing (+1/2) (112 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)  

[4]

 

 

Skills

12   

Computer Programming (Artificial Intelligence, Computer Networks, Hacking and Computer Security, Mainframes and Supercomputers, Military Computers, Personal Computers) 16-  

 

4   

Japanese (completely fluent; literate)  

 

3   

TF: Combat Aircraft, Helicopters, Large Planes, Small Planes  

 

3   

Combat Piloting 15-  

 

3   

Mechanics 16-  

 

3   

Stealth 15-  

 

3   

Electronics 16-  

 

3   

Security Systems 16-  

 

 

 

Perks

3   

Custom Perk  

 

2   

Custom Perk  

 

 

 

Talents

3   

Eidetic Memory (5 Active Points); OIF (Data Recorder; -1/2)  

 

2   

Bump Of Direction (3 Active Points); OIF (Nav-Compass; -1/2)  

 

2   

Absolute Time Sense (3 Active Points); OIF (Chronometer; -1/2)  

 

Height:  1.59 m

Hair:  Red

Weight:  50.00 kg

Eyes:  Blue


Base OCV:

10

 

 

Base DCV:

10

 

 

Base ECV:

4

Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  30

SPD:  8

ECV:  4

Phases: 2, 3, 5, 6, 8, 9, 11, 12

 

30/48 PD (30/48 rPD)

 

30/48 ED (30/48 rED)

 

MD:  0

END:  60

STUN:  42

BODY:  12