Pts.
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Abilities
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END
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Powers
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Booster Cybersuit, all slots OIF (-1/2)
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7
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1) Sight Group Flash Defense (10 points) (10 Active Points); OIF
(-1/2)
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0
|
13
|
2) Radio Perception/Transmission (Radio Group), Concealed (-5 with
Radio Perception/Transmission PER Rolls), Discriminatory (20 Active
Points); OIF (-1/2)
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0
|
21
|
3) Radar (Radio Group), Telescopic (+16 versus Range Modifier)
(31 Active Points); OIF (-1/2)
|
0
|
7
|
4) Power Defense (15 points) (15 Active Points); Activation Roll
14- (-1/2), OIF (-1/2)
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0
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13
|
5) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure;
Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat;
Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active
Points); OIF (-1/2)
|
0
|
3
|
6) Lack Of Weakness (-5) for Mental Defense (5 Active Points);
OIF (-1/2)
|
0
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3
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7) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
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0
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75
|
8) Flight 30", x16 Noncombat, rapid Noncombat movement (+1/4),
Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (-1/2)
|
4
|
25
|
9) Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active
Points); OIF (-1/2)
|
0
|
27
|
10) Armor (18 PD/18 ED) (54 Active Points); Activation Roll 14-
(-1/2), OIF (-1/2)
|
0
|
27
|
11) +4 SPD (40 Active Points); OIF (-1/2)
|
|
4
|
12) +3 REC (6 Active Points); OIF (-1/2)
|
|
16
|
13) +24 PD (24 Active Points); OIF (-1/2)
|
|
16
|
14) +24 ED (24 Active Points); OIF (-1/2)
|
|
13
|
15) +20 STR (20 Active Points); OIF (-1/2)
|
2
|
40
|
16) +20 DEX (60 Active Points); OIF (-1/2)
|
|
27
|
17) +20 CON (40 Active Points); OIF (-1/2)
|
|
3
|
18) +2 BODY (4 Active Points); OIF (-1/2)
|
|
|
|
|
75
|
Cyberweapons Systems : Multipower, 112-point reserve,
(112 Active Points); all slots OIF (Booster Armor; -1/2)
|
|
7u
|
1) Tractor Beams : Telekinesis (55 STR), Reduced
Endurance (1/2 END; +1/4) (103 Active Points); OIF (Booster Armor;
-1/2)
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4
|
5u
|
2) Strength Booster : +70 STR, Reduced Endurance
(0 END; +1/2) (105 Active Points); No Figured Characteristics (-1/2),
OIF (Booster Armor; -1/2)
|
|
4u
|
3) Sonic Stunner : Energy Blast 7d6+1, No Normal
Defense ([Standard]; +1), Area Of Effect (7" Radius; +1) (111 Active
Points); 4 Charges (-1), OIF (Booster Armor; -1/2)
|
[4]
|
4u
|
4) Snarl-Stopper Missile : Killing Attack - Ranged
7d6+1 (110 Active Points); 4 Charges (-1), OIF (Booster Armor; -1/2)
|
[4]
|
3u
|
5) Reflector Grid : Missile Deflection (Any Ranged
Attack), Missile Reflection, Reflect At Any Target (50 Active Points);
OIF (Booster Armor; -1/2)
|
0
|
4u
|
6) N-Particle Beam : Energy Blast 15d6, Affects
Desolidified Any form of Desolidification (+1/2) (112 Active Points);
4 Charges (-1), OIF (Booster Armor; -1/2)
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[4]
|
6u
|
7) Multi-fire Rocket Pods : Killing Attack - Ranged
2d6, No Range Modifier (+1/2), Armor Piercing (+1/2), Area Of Effect
(One Hex; +1/2), Autofire (3 shots; +1 1/4) (112 Active Points);
OIF (Booster Armor; -1/2), 12 Charges (-1/4)
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[12]
|
4u
|
8) Meson Beams : Energy Blast 22d6 (110 Active
Points); 4 Charges (-1), OIF (Booster Armor; -1/2)
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[4]
|
3u
|
9) Magna-Nets : Entangle 7d6, 7 DEF, Autofire (3
shots; +1/4) (87 Active Points); 4 Charges (-1), OIF (Booster Armor;
-1/2)
|
[4]
|
4u
|
10) Coherent Particle Beam : Energy Blast 15d6,
Armor Piercing (+1/2) (112 Active Points); 4 Charges (-1), OIF (Booster
Armor; -1/2)
|
[4]
|
|
|
Skills
|
12
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Computer Programming (Artificial Intelligence, Computer Networks,
Hacking and Computer Security, Mainframes and Supercomputers, Military
Computers, Personal Computers) 16-
|
|
4
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Japanese (completely fluent; literate)
|
|
3
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TF: Combat Aircraft, Helicopters, Large Planes, Small Planes
|
|
3
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Combat Piloting 15-
|
|
3
|
Mechanics 16-
|
|
3
|
Stealth 15-
|
|
3
|
Electronics 16-
|
|
3
|
Security Systems 16-
|
|
|
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Perks
|
3
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Custom Perk
|
|
2
|
Custom Perk
|
|
|
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Talents
|
3
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Eidetic Memory (5 Active Points); OIF (Data Recorder; -1/2)
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2
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Bump Of Direction (3 Active Points); OIF (Nav-Compass; -1/2)
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2
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Absolute Time Sense (3 Active Points); OIF (Chronometer; -1/2)
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|
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