6th Level Rogue

Created by Ed Messina

Attribute

Bonus

Abilities

Weapon Proficiencies

Simple and Martial Weapons, all Armor, Shields

Feats and Abilities

  • Sneak Attack (+3d6):If a rogue can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. The rogue's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

  • Uncanny Dodge: Starting at 4th level, a rogue can react to danger before his senses would normally allow his to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

  • Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

  • Lochai's Own Luck: Once per day you may re-roll any one die roll you have just made, provided the roll is not for something that is luck-based. This includes combat rolls and saves. Each additional time you take this feat you can re-roll one more die per day.

  • Deceitful: You get a +2 bonus on all Disguise checks and Forgery checks.

  • Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Skills

Skill

Based On

Level

Bonus

Misc

Total Skill

SP Cost

Appraise

Int

10

3

13

10

Balance

Dex

8

4

12

8

Bluff

Cha

6

2

8

12

Climb

Str

10

1

11

10

Decipher Script

Int

8

3

11

8

Diplomacy

Cha

12

2

14

12

Disable Device

Wis

8

1

9

8

Disguise

Cha

15

2

2

19

15

Escape Artist

Dex

10

4

14

10

Forgery

Int

15

3

2

20

15

Gather Info

Wis

15

1

16

15

Hide

Dex

10

4

14

10

Innuendo

Cha

12

2

14

12

Knowledge (Undead)*

Int

5

3

8

10

Listen

Int

5

3

8

5

Move Silently

Dex

9

4

13

9

Open Lock

Dex

5

4

9

5

Perform (Lute)

Cha

12

2

14

12

Perform (Storytelling)

Cha

10

2

12

10

Pick Pocket

Dex

10

4

14

10

Read Lips

Int

10

3

13

10

Ride

Dex

8

4

12

16

Search

Int

12

3

15

12

Sense Motive

Int

10

3

13

10

Tumble

Dex

10

4

14

10

STR: 13

+1

INT: 16

+3

WIS: 13

+1

DEX: 18

+4

CON: 11

+0

CHA: 15

+2

XP: 15,000

HP: 36

Base Attack Bonus +6

Saves: Fortitude +2, Reflexes +9, Will +3

AC: 16

 

Equipment

  • Leather Armor +2

  • Rapier (+2, +2 versus Undead)

  • Dagger of Wounding +2

  • Lens of Detection

Description

Race: Reith

Height: 6' 3"

Weight: 165 lbs.

Hair:black

Eyes: black

Age: 26

Brion is a tall, handsome Tol Nedran, in a blue silken cloak. He has prominent dark eyebrows and a sardonic smirk plastered on his face. A slender rapier hangs at his side, and his clothes are finely-made, of silks and samite. He seems to have an enormously high opinion of himself.

Brion is a troubadour who roves across Tol Nedra entertaining for a living. Born in Dolgur, he is well-known in the palaces of the Vorghol Lords as an amusing fellow, full of jest, merriment and musical talent, which the Vorghol all lack.

However, none of the Lords suspect the truth: behind the smiling jester he is a man of deadly purpose. Brion is a member of the secret conspiracy known as the Hunters, dedicated to the overthrow of Vorghol rule. He was recruited by Kane into the organization after his lover and young son were Turned into Vorghol by an elder. Now he specializes in collecting intelligence on the Vorghol Lords, as he moves among them, and passing it to the other Hunters.